
This method provides the needed information to evaluate media queries. Every feature in Media Queries Level 4 is present, either as code or as a FIXME: https://www.w3.org/TR/mediaqueries-4/#media-descriptor-table There's a draft Level 5 which I have ignored for now. Some are unimplemented for now since we do not have access to the requested information. Some require StyleValue types that we do not yet support. Many are hard-coded for now since we do not (and may never) support monochrome or text-only displays for Browser.
123 lines
3.8 KiB
C++
123 lines
3.8 KiB
C++
/*
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/IDAllocator.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/Bindings/Wrappable.h>
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#include <LibWeb/CSS/MediaQueryList.h>
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#include <LibWeb/CSS/Screen.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/DOM/EventTarget.h>
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#include <LibWeb/HTML/GlobalEventHandlers.h>
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namespace Web::DOM {
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class RequestAnimationFrameCallback;
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class Window final
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: public RefCounted<Window>
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, public EventTarget
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, public HTML::GlobalEventHandlers {
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public:
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static NonnullRefPtr<Window> create_with_document(Document&);
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~Window();
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using RefCounted::ref;
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using RefCounted::unref;
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virtual void ref_event_target() override { RefCounted::ref(); }
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virtual void unref_event_target() override { RefCounted::unref(); }
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virtual bool dispatch_event(NonnullRefPtr<Event>) override;
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virtual JS::Object* create_wrapper(JS::GlobalObject&) override;
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Page* page();
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Page const* page() const;
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Document const& associated_document() const { return *m_associated_document; }
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Document& associated_document() { return *m_associated_document; }
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void alert(String const&);
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bool confirm(String const&);
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String prompt(String const&, String const&);
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i32 request_animation_frame(JS::FunctionObject&);
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void cancel_animation_frame(i32);
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i32 set_timeout(JS::FunctionObject&, i32);
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i32 set_interval(JS::FunctionObject&, i32);
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void clear_timeout(i32);
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void clear_interval(i32);
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void queue_microtask(JS::FunctionObject&);
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int inner_width() const;
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int inner_height() const;
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void did_set_location_href(Badge<Bindings::LocationObject>, AK::URL const& new_href);
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void did_call_location_reload(Badge<Bindings::LocationObject>);
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void did_call_location_replace(Badge<Bindings::LocationObject>, String url);
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Bindings::WindowObject* wrapper() { return m_wrapper; }
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Bindings::WindowObject const* wrapper() const { return m_wrapper; }
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void set_wrapper(Badge<Bindings::WindowObject>, Bindings::WindowObject&);
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i32 allocate_timer_id(Badge<Timer>);
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void deallocate_timer_id(Badge<Timer>, i32);
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void timer_did_fire(Badge<Timer>, Timer&);
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HighResolutionTime::Performance& performance() { return *m_performance; }
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Crypto::Crypto& crypto() { return *m_crypto; }
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CSS::Screen& screen() { return *m_screen; }
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Event const* current_event() const { return m_current_event; }
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void set_current_event(Event* event) { m_current_event = event; }
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NonnullRefPtr<CSS::CSSStyleDeclaration> get_computed_style(DOM::Element&) const;
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NonnullRefPtr<CSS::MediaQueryList> match_media(String);
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RefPtr<CSS::StyleValue> query_media_feature(FlyString const&) const;
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float scroll_x() const;
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float scroll_y() const;
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void fire_a_page_transition_event(FlyString const& event_name, bool persisted);
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float device_pixel_ratio() const;
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int screen_x() const;
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int screen_y() const;
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private:
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explicit Window(Document&);
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// ^HTML::GlobalEventHandlers
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virtual DOM::EventTarget& global_event_handlers_to_event_target() override { return *this; }
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// https://html.spec.whatwg.org/multipage/window-object.html#concept-document-window
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WeakPtr<Document> m_associated_document;
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WeakPtr<Bindings::WindowObject> m_wrapper;
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IDAllocator m_timer_id_allocator;
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HashMap<int, NonnullRefPtr<Timer>> m_timers;
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NonnullOwnPtr<HighResolutionTime::Performance> m_performance;
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NonnullRefPtr<Crypto::Crypto> m_crypto;
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NonnullRefPtr<CSS::Screen> m_screen;
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RefPtr<Event> m_current_event;
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HashMap<i32, NonnullRefPtr<RequestAnimationFrameCallback>> m_request_animation_frame_callbacks;
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};
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void run_animation_frame_callbacks(DOM::Document&, double now);
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}
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