ladybird/Libraries/LibWeb/DOM/HTMLImageElement.h
Andreas Kling c45615128b LibWeb: Move bitmap animation from HTMLImageElement to ImageLoader
Since ImageLoader manages the image decoder anyway, let it manage
animation as well.
2020-06-14 19:26:25 +02:00

70 lines
2.5 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/OwnPtr.h>
#include <LibGfx/Forward.h>
#include <LibWeb/DOM/HTMLElement.h>
#include <LibWeb/Loader/ImageLoader.h>
namespace Web {
class LayoutDocument;
class HTMLImageElement final : public HTMLElement {
public:
using WrapperType = Bindings::HTMLImageElementWrapper;
HTMLImageElement(Document&, const FlyString& tag_name);
virtual ~HTMLImageElement() override;
virtual void parse_attribute(const FlyString& name, const String& value) override;
String alt() const { return attribute(HTML::AttributeNames::alt); }
String src() const { return attribute(HTML::AttributeNames::src); }
const Gfx::Bitmap* bitmap() const;
const Gfx::ImageDecoder* image_decoder() const;
void set_visible_in_viewport(Badge<LayoutDocument>, bool);
private:
void animate();
virtual RefPtr<LayoutNode> create_layout_node(const StyleProperties* parent_style) const override;
ImageLoader m_image_loader;
};
template<>
inline bool is<HTMLImageElement>(const Node& node)
{
return is<Element>(node) && to<Element>(node).tag_name() == HTML::TagNames::img;
}
}