ladybird/Libraries/LibWeb/DOM/HTMLImageElement.cpp
Andreas Kling c45615128b LibWeb: Move bitmap animation from HTMLImageElement to ImageLoader
Since ImageLoader manages the image decoder anyway, let it manage
animation as well.
2020-06-14 19:26:25 +02:00

95 lines
3.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibCore/Timer.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/ImageDecoder.h>
#include <LibWeb/CSS/StyleResolver.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/DOM/HTMLImageElement.h>
#include <LibWeb/Layout/LayoutImage.h>
#include <LibWeb/Loader/ResourceLoader.h>
namespace Web {
HTMLImageElement::HTMLImageElement(Document& document, const FlyString& tag_name)
: HTMLElement(document, tag_name)
{
m_image_loader.on_load = [this] {
this->document().update_layout();
dispatch_event(Event::create("load"));
};
m_image_loader.on_fail = [this] {
dbg() << "HTMLImageElement: Resource did fail: " << this->src();
this->document().update_layout();
dispatch_event(Event::create("error"));
};
m_image_loader.on_animate = [this] {
if (layout_node())
layout_node()->set_needs_display();
};
}
HTMLImageElement::~HTMLImageElement()
{
}
void HTMLImageElement::parse_attribute(const FlyString& name, const String& value)
{
HTMLElement::parse_attribute(name, value);
if (name == HTML::AttributeNames::src)
m_image_loader.load(document().complete_url(value));
}
RefPtr<LayoutNode> HTMLImageElement::create_layout_node(const StyleProperties* parent_style) const
{
auto style = document().style_resolver().resolve_style(*this, parent_style);
auto display = style->string_or_fallback(CSS::PropertyID::Display, "inline");
if (display == "none")
return nullptr;
return adopt(*new LayoutImage(*this, move(style), m_image_loader));
}
const Gfx::ImageDecoder* HTMLImageElement::image_decoder() const
{
return m_image_loader.image_decoder();
}
const Gfx::Bitmap* HTMLImageElement::bitmap() const
{
return m_image_loader.bitmap();
}
void HTMLImageElement::set_visible_in_viewport(Badge<LayoutDocument>, bool visible_in_viewport)
{
m_image_loader.set_visible_in_viewport(visible_in_viewport);
}
}