
Not implementing any prototype functions yet, but stubbing out async generator infrastructure will allow us to make some progress in that direction.
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/*
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* Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Variant.h>
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#include <LibJS/Runtime/AsyncGeneratorRequest.h>
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#include <LibJS/Runtime/ExecutionContext.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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// 27.6.2 Properties of AsyncGenerator Instances, https://tc39.es/ecma262/#sec-properties-of-asyncgenerator-intances
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class AsyncGenerator final : public Object {
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JS_OBJECT(AsyncGenerator, Object);
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public:
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enum class State {
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SuspendedStart,
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SuspendedYield,
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Executing,
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AwaitingReturn,
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Completed,
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};
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explicit AsyncGenerator(Object& prototype);
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virtual ~AsyncGenerator() override = default;
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private:
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virtual void visit_edges(Cell::Visitor&) override;
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// At the time of constructing an AsyncGenerator, we still need to point to an
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// execution context on the stack, but later need to 'adopt' it.
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using ExecutionContextVariant = Variant<ExecutionContext, ExecutionContext*, Empty>;
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Optional<State> m_async_generator_state; // [[AsyncGeneratorState]]
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ExecutionContextVariant m_async_generator_context; // [[AsyncGeneratorContext]]
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Vector<AsyncGeneratorRequest> m_async_generator_queue; // [[AsyncGeneratorQueue]]
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Optional<String> m_generator_brand; // [[GeneratorBrand]]
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};
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}
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