
The generic is<T>() uses dynamic_cast which is fine in the majority of cases, but when one of them shows up in profiles, we can make it faster by answering the is-a question manually.
63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibWeb/DOM/Text.h>
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#include <LibWeb/Layout/Node.h>
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namespace Web::Layout {
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class LineBoxFragment;
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class TextNode : public Node {
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public:
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TextNode(DOM::Document&, DOM::Text&);
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virtual ~TextNode() override;
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const DOM::Text& dom_node() const { return static_cast<const DOM::Text&>(*Node::dom_node()); }
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const String& text_for_rendering() const { return m_text_for_rendering; }
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virtual void paint_fragment(PaintContext&, const LineBoxFragment&, PaintPhase) const override;
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virtual void split_into_lines(InlineFormattingContext&, LayoutMode) override;
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private:
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virtual bool is_text_node() const final { return true; }
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void split_into_lines_by_rules(InlineFormattingContext&, LayoutMode, bool do_collapse, bool do_wrap_lines, bool do_wrap_breaks);
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void paint_cursor_if_needed(PaintContext&, const LineBoxFragment&) const;
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template<typename Callback>
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void for_each_chunk(Callback, LayoutMode, bool do_wrap_lines, bool do_wrap_breaks) const;
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String m_text_for_rendering;
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};
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template<>
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inline bool Node::fast_is<TextNode>() const { return is_text_node(); }
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}
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