
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
31 lines
805 B
C++
31 lines
805 B
C++
/*
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* Copyright (c) 2024, Tim Ledbetter <tim.ledbetter@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/ServiceWorkerRegistrationPrototype.h>
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#include <LibWeb/HTML/ServiceWorkerRegistration.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(ServiceWorkerRegistration);
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ServiceWorkerRegistration::ServiceWorkerRegistration(JS::Realm& realm)
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: DOM::EventTarget(realm)
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{
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}
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void ServiceWorkerRegistration::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(ServiceWorkerRegistration);
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}
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JS::NonnullGCPtr<ServiceWorkerRegistration> ServiceWorkerRegistration::create(JS::Realm& realm)
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{
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return realm.create<ServiceWorkerRegistration>(realm);
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}
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}
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