ladybird/Libraries/LibWeb/HTML/PopStateEvent.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

45 lines
1.3 KiB
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Heap/Heap.h>
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/PopStateEventPrototype.h>
#include <LibWeb/HTML/PopStateEvent.h>
namespace Web::HTML {
JS_DEFINE_ALLOCATOR(PopStateEvent);
[[nodiscard]] JS::NonnullGCPtr<PopStateEvent> PopStateEvent::create(JS::Realm& realm, FlyString const& event_name, PopStateEventInit const& event_init)
{
return realm.create<PopStateEvent>(realm, event_name, event_init);
}
JS::NonnullGCPtr<PopStateEvent> PopStateEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, PopStateEventInit const& event_init)
{
return realm.create<PopStateEvent>(realm, event_name, event_init);
}
PopStateEvent::PopStateEvent(JS::Realm& realm, FlyString const& event_name, PopStateEventInit const& event_init)
: DOM::Event(realm, event_name, event_init)
, m_state(event_init.state)
{
}
void PopStateEvent::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(PopStateEvent);
}
void PopStateEvent::visit_edges(JS::Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_state);
}
}