ladybird/Userland/Libraries/LibWeb/Layout/Viewport.cpp
Andreas Kling c01c4b41e2 LibWeb: Add ViewportPaintable to represent viewports in the paint tree
This patch just adds the new root paintable and updates the tests
expectations. The next patch will move painting logic from the layout
viewport to the paint viewport.
2023-08-20 05:02:59 +02:00

135 lines
4.6 KiB
C++

/*
* Copyright (c) 2018-2023, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/DOM/Range.h>
#include <LibWeb/Dump.h>
#include <LibWeb/Layout/Viewport.h>
#include <LibWeb/Painting/PaintableBox.h>
#include <LibWeb/Painting/StackingContext.h>
#include <LibWeb/Painting/ViewportPaintable.h>
namespace Web::Layout {
Viewport::Viewport(DOM::Document& document, NonnullRefPtr<CSS::StyleProperties> style)
: BlockContainer(document, &document, move(style))
{
}
Viewport::~Viewport() = default;
JS::GCPtr<Selection::Selection> Viewport::selection() const
{
return const_cast<DOM::Document&>(document()).get_selection();
}
void Viewport::build_stacking_context_tree_if_needed()
{
if (paintable_box()->stacking_context())
return;
build_stacking_context_tree();
}
void Viewport::build_stacking_context_tree()
{
paintable_box()->set_stacking_context(make<Painting::StackingContext>(*this, nullptr, 0));
size_t index_in_tree_order = 1;
for_each_in_subtree_of_type<Box>([&](Box& box) {
if (!box.paintable_box())
return IterationDecision::Continue;
box.paintable_box()->invalidate_stacking_context();
if (!box.establishes_stacking_context()) {
VERIFY(!box.paintable_box()->stacking_context());
return IterationDecision::Continue;
}
auto* parent_context = box.paintable_box()->enclosing_stacking_context();
VERIFY(parent_context);
box.paintable_box()->set_stacking_context(make<Painting::StackingContext>(box, parent_context, index_in_tree_order++));
return IterationDecision::Continue;
});
paintable_box()->stacking_context()->sort();
}
void Viewport::paint_all_phases(PaintContext& context)
{
build_stacking_context_tree_if_needed();
context.painter().translate(-context.device_viewport_rect().location().to_type<int>());
paintable_box()->stacking_context()->paint(context);
}
void Viewport::recompute_selection_states()
{
// 1. Start by resetting the selection state of all layout nodes to None.
for_each_in_inclusive_subtree([&](auto& layout_node) {
layout_node.set_selection_state(SelectionState::None);
return IterationDecision::Continue;
});
// 2. If there is no active Selection or selected Range, return.
auto selection = document().get_selection();
if (!selection)
return;
auto range = selection->range();
if (!range)
return;
auto* start_container = range->start_container();
auto* end_container = range->end_container();
// 3. If the selection starts and ends in the same node:
if (start_container == end_container) {
// 1. If the selection starts and ends at the same offset, return.
if (range->start_offset() == range->end_offset()) {
// NOTE: A zero-length selection should not be visible.
return;
}
// 2. If it's a text node, mark it as StartAndEnd and return.
if (is<DOM::Text>(*start_container)) {
if (auto* layout_node = start_container->layout_node()) {
layout_node->set_selection_state(SelectionState::StartAndEnd);
}
return;
}
}
if (start_container == end_container && is<DOM::Text>(*start_container)) {
if (auto* layout_node = start_container->layout_node()) {
layout_node->set_selection_state(SelectionState::StartAndEnd);
}
return;
}
// 4. Mark the selection start node as Start (if text) or Full (if anything else).
if (auto* layout_node = start_container->layout_node()) {
if (is<DOM::Text>(*start_container))
layout_node->set_selection_state(SelectionState::Start);
else
layout_node->set_selection_state(SelectionState::Full);
}
// 5. Mark the selection end node as End (if text) or Full (if anything else).
if (auto* layout_node = end_container->layout_node()) {
if (is<DOM::Text>(*end_container))
layout_node->set_selection_state(SelectionState::End);
else
layout_node->set_selection_state(SelectionState::Full);
}
// 6. Mark the nodes between start node and end node (in tree order) as Full.
for (auto* node = start_container->next_in_pre_order(); node && node != end_container; node = node->next_in_pre_order()) {
if (auto* layout_node = node->layout_node())
layout_node->set_selection_state(SelectionState::Full);
}
}
JS::GCPtr<Painting::Paintable> Viewport::create_paintable() const
{
return Painting::ViewportPaintable::create(*this);
}
}