ladybird/Userland/Libraries/LibWeb/SVG/SVGUseElement.cpp
Andreas Kling bfd354492e LibWeb: Put most LibWeb GC objects in type-specific heap blocks
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.

This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.

I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
2023-11-19 22:00:48 +01:00

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/*
* Copyright (c) 2023, Preston Taylor <95388976+PrestonLTaylor@users.noreply.github.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/ElementFactory.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/DOM/ShadowRoot.h>
#include <LibWeb/Layout/Box.h>
#include <LibWeb/Namespace.h>
#include <LibWeb/SVG/AttributeNames.h>
#include <LibWeb/SVG/SVGSVGElement.h>
#include <LibWeb/SVG/SVGUseElement.h>
namespace Web::SVG {
JS_DEFINE_ALLOCATOR(SVGUseElement);
SVGUseElement::SVGUseElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: SVGGraphicsElement(document, qualified_name)
{
}
void SVGUseElement::initialize(JS::Realm& realm)
{
Base::initialize(realm);
set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGUseElementPrototype>(realm, "SVGUseElement"));
// The shadow tree is open (inspectable by script), but read-only.
auto shadow_root = heap().allocate<DOM::ShadowRoot>(realm, document(), *this, Bindings::ShadowRootMode::Open);
// The user agent must create a use-element shadow tree whose host is the use element itself
set_shadow_root(shadow_root);
m_document_observer = realm.heap().allocate<DOM::DocumentObserver>(realm, realm, document());
m_document_observer->set_document_completely_loaded([this]() {
clone_element_tree_as_our_shadow_tree(referenced_element());
});
}
void SVGUseElement::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_document_observer);
}
void SVGUseElement::attribute_changed(FlyString const& name, Optional<String> const& value)
{
Base::attribute_changed(name, value);
// https://svgwg.org/svg2-draft/struct.html#UseLayout
if (name == SVG::AttributeNames::x) {
m_x = AttributeParser::parse_coordinate(value.value_or(String {}));
} else if (name == SVG::AttributeNames::y) {
m_y = AttributeParser::parse_coordinate(value.value_or(String {}));
} else if (name == SVG::AttributeNames::href) {
// FIXME: Support the xlink:href attribute as a fallback
m_referenced_id = parse_id_from_href(value.value_or(String {}).to_deprecated_string());
clone_element_tree_as_our_shadow_tree(referenced_element());
}
}
Optional<FlyString> SVGUseElement::parse_id_from_href(DeprecatedString const& href)
{
auto id_seperator = href.find('#');
if (!id_seperator.has_value()) {
return {};
}
auto id = href.substring_view(id_seperator.value() + 1);
return MUST(FlyString::from_utf8(id));
}
Gfx::AffineTransform SVGUseElement::element_transform() const
{
// The x and y properties define an additional transformation (translate(x,y), where x and y represent the computed value of the corresponding property)
// to be applied to the use element, after any transformations specified with other properties
return Base::element_transform().translate(m_x.value_or(0), m_y.value_or(0));
}
void SVGUseElement::inserted()
{
Base::inserted();
}
void SVGUseElement::svg_element_changed(SVGElement& svg_element)
{
auto to_clone = referenced_element();
if (!to_clone) {
return;
}
// NOTE: We need to check the ancestor because attribute_changed of a child doesn't call children_changed on the parent(s)
if (to_clone == &svg_element || to_clone->is_ancestor_of(svg_element)) {
clone_element_tree_as_our_shadow_tree(to_clone);
}
}
void SVGUseElement::svg_element_removed(SVGElement& svg_element)
{
if (!m_referenced_id.has_value()) {
return;
}
if (svg_element.deprecated_attribute("id"sv).matches(m_referenced_id.value())) {
shadow_root()->remove_all_children();
}
}
JS::GCPtr<DOM::Element> SVGUseElement::referenced_element()
{
if (!m_referenced_id.has_value()) {
return nullptr;
}
// FIXME: Support loading of external svg documents
return document().get_element_by_id(m_referenced_id.value());
}
// https://svgwg.org/svg2-draft/struct.html#UseShadowTree
void SVGUseElement::clone_element_tree_as_our_shadow_tree(Element* to_clone) const
{
shadow_root()->remove_all_children();
if (to_clone && is_valid_reference_element(to_clone)) {
// The use element references another element, a copy of which is rendered in place of the use in the document.
auto cloned_reference_node = to_clone->clone_node(nullptr, true);
shadow_root()->append_child(cloned_reference_node).release_value_but_fixme_should_propagate_errors();
}
}
bool SVGUseElement::is_valid_reference_element(Element* reference_element) const
{
// If the referenced element that results from resolving the URL is not an SVG element, then the reference is invalid and the use element is in error.
// If the referenced element is a (shadow-including) ancestor of the use element, then this is an invalid circular reference and the use element is in error.
return reference_element->is_svg_element() && !reference_element->is_ancestor_of(*this);
}
// https://www.w3.org/TR/SVG11/shapes.html#RectElementXAttribute
JS::NonnullGCPtr<SVGAnimatedLength> SVGUseElement::x() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_x.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_x.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#RectElementYAttribute
JS::NonnullGCPtr<SVGAnimatedLength> SVGUseElement::y() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_y.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_y.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
JS::NonnullGCPtr<SVGAnimatedLength> SVGUseElement::width() const
{
TODO();
}
JS::NonnullGCPtr<SVGAnimatedLength> SVGUseElement::height() const
{
TODO();
}
// https://svgwg.org/svg2-draft/struct.html#TermInstanceRoot
JS::GCPtr<SVGElement> SVGUseElement::instance_root() const
{
return shadow_root()->first_child_of_type<SVGElement>();
}
JS::GCPtr<SVGElement> SVGUseElement::animated_instance_root() const
{
return instance_root();
}
JS::GCPtr<Layout::Node> SVGUseElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
{
return heap().allocate_without_realm<Layout::Box>(document(), this, move(style));
}
}