ladybird/Userland/Libraries/LibWeb/SVG/SVGCircleElement.cpp
Andreas Kling bfd354492e LibWeb: Put most LibWeb GC objects in type-specific heap blocks
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.

This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.

I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
2023-11-19 22:00:48 +01:00

112 lines
3.7 KiB
C++

/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/SVG/AttributeNames.h>
#include <LibWeb/SVG/AttributeParser.h>
#include <LibWeb/SVG/SVGCircleElement.h>
namespace Web::SVG {
JS_DEFINE_ALLOCATOR(SVGCircleElement);
SVGCircleElement::SVGCircleElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: SVGGeometryElement(document, qualified_name)
{
}
void SVGCircleElement::initialize(JS::Realm& realm)
{
Base::initialize(realm);
set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGCircleElementPrototype>(realm, "SVGCircleElement"));
}
void SVGCircleElement::attribute_changed(FlyString const& name, Optional<String> const& value)
{
SVGGeometryElement::attribute_changed(name, value);
if (name == SVG::AttributeNames::cx) {
m_center_x = AttributeParser::parse_coordinate(value.value_or(String {}));
m_path.clear();
} else if (name == SVG::AttributeNames::cy) {
m_center_y = AttributeParser::parse_coordinate(value.value_or(String {}));
m_path.clear();
} else if (name == SVG::AttributeNames::r) {
m_radius = AttributeParser::parse_positive_length(value.value_or(String {}));
m_path.clear();
}
}
Gfx::Path& SVGCircleElement::get_path()
{
if (m_path.has_value())
return m_path.value();
float cx = m_center_x.value_or(0);
float cy = m_center_y.value_or(0);
float r = m_radius.value_or(0);
Gfx::Path path;
// A zero radius disables rendering.
if (r == 0) {
m_path = move(path);
return m_path.value();
}
bool large_arc = false;
bool sweep = true;
// 1. A move-to command to the point cx+r,cy;
path.move_to({ cx + r, cy });
// 2. arc to cx,cy+r;
path.arc_to({ cx, cy + r }, r, large_arc, sweep);
// 3. arc to cx-r,cy;
path.arc_to({ cx - r, cy }, r, large_arc, sweep);
// 4. arc to cx,cy-r;
path.arc_to({ cx, cy - r }, r, large_arc, sweep);
// 5. arc with a segment-completing close path operation.
path.arc_to({ cx + r, cy }, r, large_arc, sweep);
m_path = move(path);
return m_path.value();
}
// https://www.w3.org/TR/SVG11/shapes.html#CircleElementCXAttribute
JS::NonnullGCPtr<SVGAnimatedLength> SVGCircleElement::cx() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_center_x.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_center_x.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#CircleElementCYAttribute
JS::NonnullGCPtr<SVGAnimatedLength> SVGCircleElement::cy() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_center_y.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_center_y.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#CircleElementRAttribute
JS::NonnullGCPtr<SVGAnimatedLength> SVGCircleElement::r() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_radius.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_radius.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
}