
With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Variant.h>
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#include <AK/Vector.h>
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#include <LibJS/Heap/Handle.h>
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#include <LibWeb/DOM/Slot.h>
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#include <LibWeb/DOM/Slottable.h>
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#include <LibWeb/HTML/HTMLElement.h>
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namespace Web::HTML {
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struct AssignedNodesOptions {
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bool flatten { false };
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};
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class HTMLSlotElement final
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: public HTMLElement
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, public DOM::Slot {
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WEB_PLATFORM_OBJECT(HTMLSlotElement, HTMLElement);
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JS_DECLARE_ALLOCATOR(HTMLSlotElement);
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public:
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virtual ~HTMLSlotElement() override;
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Vector<JS::Handle<DOM::Node>> assigned_nodes(AssignedNodesOptions options = {});
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Vector<JS::Handle<DOM::Element>> assigned_elements(AssignedNodesOptions options = {});
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using SlottableHandle = Variant<JS::Handle<DOM::Element>, JS::Handle<DOM::Text>>;
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void assign(Vector<SlottableHandle> nodes);
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ReadonlySpan<DOM::Slottable> manually_assigned_nodes() const { return m_manually_assigned_nodes; }
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private:
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HTMLSlotElement(DOM::Document&, DOM::QualifiedName);
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virtual bool is_html_slot_element() const override { return true; }
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(JS::Cell::Visitor&) override;
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// https://html.spec.whatwg.org/multipage/scripting.html#manually-assigned-nodes
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Vector<DOM::Slottable> m_manually_assigned_nodes;
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};
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}
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namespace Web::DOM {
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template<>
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inline bool Node::fast_is<HTML::HTMLSlotElement>() const { return is_html_slot_element(); }
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}
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