
With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
116 lines
4 KiB
C++
116 lines
4 KiB
C++
/*
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/TypedArray.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Encoding/TextEncoder.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::Encoding {
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JS_DEFINE_ALLOCATOR(TextEncoder);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<TextEncoder>> TextEncoder::construct_impl(JS::Realm& realm)
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{
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return realm.heap().allocate<TextEncoder>(realm, realm);
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}
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TextEncoder::TextEncoder(JS::Realm& realm)
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: PlatformObject(realm)
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{
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}
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TextEncoder::~TextEncoder() = default;
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void TextEncoder::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::TextEncoderPrototype>(realm, "TextEncoder"));
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}
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// https://encoding.spec.whatwg.org/#dom-textencoder-encode
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JS::NonnullGCPtr<JS::Uint8Array> TextEncoder::encode(String const& input) const
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{
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// NOTE: The AK::String is always UTF-8, so most of these steps are no-ops.
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// 1. Convert input to an I/O queue of scalar values.
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// 2. Let output be the I/O queue of bytes « end-of-queue ».
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// 3. While true:
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// 1. Let item be the result of reading from input.
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// 2. Let result be the result of processing an item with item, an instance of the UTF-8 encoder, input, output, and "fatal".
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// 3. Assert: result is not an error.
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// 4. If result is finished, then convert output into a byte sequence and return a Uint8Array object wrapping an ArrayBuffer containing output.
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auto byte_buffer = MUST(ByteBuffer::copy(input.bytes()));
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auto array_length = byte_buffer.size();
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auto array_buffer = JS::ArrayBuffer::create(realm(), move(byte_buffer));
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return JS::Uint8Array::create(realm(), array_length, *array_buffer);
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}
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// https://encoding.spec.whatwg.org/#dom-textencoder-encodeinto
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TextEncoderEncodeIntoResult TextEncoder::encode_into(String const& source, JS::Handle<JS::Object> const& destination) const
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{
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auto& destination_array = static_cast<JS::Uint8Array&>(*destination);
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auto data = destination_array.data();
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// 1. Let read be 0.
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unsigned long long read = 0;
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// 2. Let written be 0.
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unsigned long long written = 0;
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// NOTE: The AK::String is always UTF-8, so most of these steps are no-ops.
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// 3. Let encoder be an instance of the UTF-8 encoder.
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// 4. Let unused be the I/O queue of scalar values « end-of-queue ».
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// 5. Convert source to an I/O queue of scalar values.
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auto code_points = source.code_points();
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auto it = code_points.begin();
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// 6. While true:
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while (true) {
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// 6.1. Let item be the result of reading from source.
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// 6.2. Let result be the result of running encoder’s handler on unused and item.
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// 6.3. If result is finished, then break.
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if (it.done())
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break;
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auto item = *it;
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auto result = it.underlying_code_point_bytes();
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// 6.4. Otherwise:
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// 6.4.1. If destination’s byte length − written is greater than or equal to the number of bytes in result, then:
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if (data.size() - written >= result.size()) {
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// 6.4.1.1. If item is greater than U+FFFF, then increment read by 2.
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if (item > 0xffff) {
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read += 2;
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}
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// 6.4.1.2. Otherwise, increment read by 1.
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else {
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read++;
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}
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// 6.4.1.3. Write the bytes in result into destination, with startingOffset set to written.
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// 6.4.1.4. Increment written by the number of bytes in result.
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for (auto byte : result)
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data[written++] = byte;
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}
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// 6.4.2. Otherwise, break.
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else {
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break;
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}
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++it;
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}
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// 7. Return «[ "read" → read, "written" → written ]».
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return { read, written };
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}
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// https://encoding.spec.whatwg.org/#dom-textencoder-encoding
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FlyString const& TextEncoder::encoding()
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{
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static FlyString const encoding = "utf-8"_fly_string;
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return encoding;
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}
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}
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