ladybird/Userland/Libraries/LibJS/Runtime/VM.h
Linus Groh 9422ae9bb2 LibJS: Add infallible variant of VM::push_execution_context()
It makes no sense to require passing a global object and doing a stack
space check in some cases where running out of stack is highly unlikely,
we can't recover from errors, and currently ignore the result anyway.

This is most commonly in constructors and when setting things up, rather
than regular function calls.
2022-03-18 01:12:12 +01:00

302 lines
12 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2021-2022, David Tuin <davidot@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/FlyString.h>
#include <AK/Function.h>
#include <AK/HashMap.h>
#include <AK/RefCounted.h>
#include <AK/StackInfo.h>
#include <AK/Variant.h>
#include <LibJS/Heap/Heap.h>
#include <LibJS/Heap/MarkedVector.h>
#include <LibJS/Runtime/CommonPropertyNames.h>
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/Error.h>
#include <LibJS/Runtime/ErrorTypes.h>
#include <LibJS/Runtime/ExecutionContext.h>
#include <LibJS/Runtime/Iterator.h>
#include <LibJS/Runtime/Promise.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
class Identifier;
struct BindingPattern;
class VM : public RefCounted<VM> {
public:
struct CustomData {
virtual ~CustomData() = default;
};
static NonnullRefPtr<VM> create(OwnPtr<CustomData> = {});
~VM() = default;
enum class HostResizeArrayBufferResult {
Unhandled,
Handled,
};
Heap& heap() { return m_heap; }
const Heap& heap() const { return m_heap; }
Interpreter& interpreter();
Interpreter* interpreter_if_exists();
void push_interpreter(Interpreter&);
void pop_interpreter(Interpreter&);
void dump_backtrace() const;
class InterpreterExecutionScope {
public:
InterpreterExecutionScope(Interpreter&);
~InterpreterExecutionScope();
Interpreter& interpreter() { return m_interpreter; }
private:
Interpreter& m_interpreter;
};
void gather_roots(HashTable<Cell*>&);
#define __JS_ENUMERATE(SymbolName, snake_name) \
Symbol* well_known_symbol_##snake_name() const { return m_well_known_symbol_##snake_name; }
JS_ENUMERATE_WELL_KNOWN_SYMBOLS
#undef __JS_ENUMERATE
Symbol* get_global_symbol(const String& description);
HashMap<String, PrimitiveString*>& string_cache() { return m_string_cache; }
PrimitiveString& empty_string() { return *m_empty_string; }
PrimitiveString& single_ascii_character_string(u8 character)
{
VERIFY(character < 0x80);
return *m_single_ascii_character_strings[character];
}
bool did_reach_stack_space_limit() const
{
// Address sanitizer (ASAN) used to check for more space but
// currently we can't detect the stack size with it enabled.
return m_stack_info.size_free() < 32 * KiB;
}
void push_execution_context(ExecutionContext& context)
{
m_execution_context_stack.append(&context);
}
ThrowCompletionOr<void> push_execution_context(ExecutionContext& context, GlobalObject& global_object)
{
// Ensure we got some stack space left, so the next function call doesn't kill us.
if (did_reach_stack_space_limit())
return throw_completion<InternalError>(global_object, ErrorType::CallStackSizeExceeded);
m_execution_context_stack.append(&context);
return {};
}
void pop_execution_context()
{
m_execution_context_stack.take_last();
if (m_execution_context_stack.is_empty() && on_call_stack_emptied)
on_call_stack_emptied();
}
ExecutionContext& running_execution_context() { return *m_execution_context_stack.last(); }
ExecutionContext const& running_execution_context() const { return *m_execution_context_stack.last(); }
Vector<ExecutionContext*> const& execution_context_stack() const { return m_execution_context_stack; }
Vector<ExecutionContext*>& execution_context_stack() { return m_execution_context_stack; }
Environment const* lexical_environment() const { return running_execution_context().lexical_environment; }
Environment* lexical_environment() { return running_execution_context().lexical_environment; }
Environment const* variable_environment() const { return running_execution_context().variable_environment; }
Environment* variable_environment() { return running_execution_context().variable_environment; }
// https://tc39.es/ecma262/#current-realm
// The value of the Realm component of the running execution context is also called the current Realm Record.
Realm const* current_realm() const { return running_execution_context().realm; }
Realm* current_realm() { return running_execution_context().realm; }
// https://tc39.es/ecma262/#active-function-object
// The value of the Function component of the running execution context is also called the active function object.
FunctionObject const* active_function_object() const { return running_execution_context().function; }
FunctionObject* active_function_object() { return running_execution_context().function; }
bool in_strict_mode() const;
size_t argument_count() const
{
if (m_execution_context_stack.is_empty())
return 0;
return running_execution_context().arguments.size();
}
Value argument(size_t index) const
{
if (m_execution_context_stack.is_empty())
return {};
auto& arguments = running_execution_context().arguments;
return index < arguments.size() ? arguments[index] : js_undefined();
}
Value this_value(Object& global_object) const
{
if (m_execution_context_stack.is_empty())
return &global_object;
return running_execution_context().this_value;
}
ThrowCompletionOr<Value> resolve_this_binding(GlobalObject&);
const StackInfo& stack_info() const { return m_stack_info; };
u32 execution_generation() const { return m_execution_generation; }
void finish_execution_generation() { ++m_execution_generation; }
ThrowCompletionOr<Reference> resolve_binding(FlyString const&, Environment* = nullptr);
ThrowCompletionOr<Reference> get_identifier_reference(Environment*, FlyString, bool strict, size_t hops = 0);
// 5.2.3.2 Throw an Exception, https://tc39.es/ecma262/#sec-throw-an-exception
template<typename T, typename... Args>
Completion throw_completion(GlobalObject& global_object, Args&&... args)
{
return JS::throw_completion(T::create(global_object, forward<Args>(args)...));
}
template<typename T, typename... Args>
Completion throw_completion(GlobalObject& global_object, ErrorType type, Args&&... args)
{
return throw_completion<T>(global_object, String::formatted(type.message(), forward<Args>(args)...));
}
Value construct(FunctionObject&, FunctionObject& new_target, Optional<MarkedVector<Value>> arguments);
String join_arguments(size_t start_index = 0) const;
Value get_new_target();
CommonPropertyNames names;
void run_queued_promise_jobs();
void enqueue_promise_job(Function<ThrowCompletionOr<Value>()> job, Realm*);
void run_queued_finalization_registry_cleanup_jobs();
void enqueue_finalization_registry_cleanup_job(FinalizationRegistry&);
void promise_rejection_tracker(Promise&, Promise::RejectionOperation) const;
Function<void()> on_call_stack_emptied;
Function<void(Promise&)> on_promise_unhandled_rejection;
Function<void(Promise&)> on_promise_rejection_handled;
ThrowCompletionOr<void> initialize_instance_elements(Object& object, ECMAScriptFunctionObject& constructor);
CustomData* custom_data() { return m_custom_data; }
ThrowCompletionOr<void> destructuring_assignment_evaluation(NonnullRefPtr<BindingPattern> const& target, Value value, GlobalObject& global_object);
ThrowCompletionOr<void> binding_initialization(FlyString const& target, Value value, Environment* environment, GlobalObject& global_object);
ThrowCompletionOr<void> binding_initialization(NonnullRefPtr<BindingPattern> const& target, Value value, Environment* environment, GlobalObject& global_object);
ThrowCompletionOr<Value> named_evaluation_if_anonymous_function(GlobalObject& global_object, ASTNode const& expression, FlyString const& name);
void save_execution_context_stack();
void restore_execution_context_stack();
// Do not call this method unless you are sure this is the only and first module to be loaded in this vm.
ThrowCompletionOr<void> link_and_eval_module(Badge<Interpreter>, SourceTextModule& module);
ScriptOrModule get_active_script_or_module() const;
Function<ThrowCompletionOr<NonnullRefPtr<Module>>(ScriptOrModule, ModuleRequest const&)> host_resolve_imported_module;
Function<void(ScriptOrModule, ModuleRequest, PromiseCapability)> host_import_module_dynamically;
Function<void(ScriptOrModule, ModuleRequest const&, PromiseCapability, Promise*)> host_finish_dynamic_import;
Function<HashMap<PropertyKey, Value>(SourceTextModule const&)> host_get_import_meta_properties;
Function<void(Object*, SourceTextModule const&)> host_finalize_import_meta;
Function<Vector<String>()> host_get_supported_import_assertions;
void enable_default_host_import_module_dynamically_hook();
Function<void(Promise&, Promise::RejectionOperation)> host_promise_rejection_tracker;
Function<ThrowCompletionOr<Value>(GlobalObject&, JobCallback&, Value, MarkedVector<Value>)> host_call_job_callback;
Function<void(FinalizationRegistry&)> host_enqueue_finalization_registry_cleanup_job;
Function<void(Function<ThrowCompletionOr<Value>()>, Realm*)> host_enqueue_promise_job;
Function<JobCallback(FunctionObject&)> host_make_job_callback;
Function<ThrowCompletionOr<HostResizeArrayBufferResult>(GlobalObject&, size_t)> host_resize_array_buffer;
private:
explicit VM(OwnPtr<CustomData>);
ThrowCompletionOr<void> property_binding_initialization(BindingPattern const& binding, Value value, Environment* environment, GlobalObject& global_object);
ThrowCompletionOr<void> iterator_binding_initialization(BindingPattern const& binding, Iterator& iterator_record, Environment* environment, GlobalObject& global_object);
ThrowCompletionOr<NonnullRefPtr<Module>> resolve_imported_module(ScriptOrModule referencing_script_or_module, ModuleRequest const& module_request);
ThrowCompletionOr<void> link_and_eval_module(Module& module);
void import_module_dynamically(ScriptOrModule referencing_script_or_module, ModuleRequest module_request, PromiseCapability promise_capability);
void finish_dynamic_import(ScriptOrModule referencing_script_or_module, ModuleRequest module_request, PromiseCapability promise_capability, Promise* inner_promise);
HashMap<String, PrimitiveString*> m_string_cache;
Heap m_heap;
Vector<Interpreter*> m_interpreters;
Vector<ExecutionContext*> m_execution_context_stack;
Vector<Vector<ExecutionContext*>> m_saved_execution_context_stacks;
StackInfo m_stack_info;
HashMap<String, Symbol*> m_global_symbol_map;
Vector<Function<ThrowCompletionOr<Value>()>> m_promise_jobs;
Vector<FinalizationRegistry*> m_finalization_registry_cleanup_jobs;
PrimitiveString* m_empty_string { nullptr };
PrimitiveString* m_single_ascii_character_strings[128] {};
struct StoredModule {
ScriptOrModule referencing_script_or_module;
String filepath;
String type;
NonnullRefPtr<Module> module;
bool has_once_started_linking { false };
};
StoredModule* get_stored_module(ScriptOrModule const& script_or_module, String const& filepath, String const& type);
Vector<StoredModule> m_loaded_modules;
#define __JS_ENUMERATE(SymbolName, snake_name) \
Symbol* m_well_known_symbol_##snake_name { nullptr };
JS_ENUMERATE_WELL_KNOWN_SYMBOLS
#undef __JS_ENUMERATE
u32 m_execution_generation { 0 };
OwnPtr<CustomData> m_custom_data;
};
ALWAYS_INLINE Heap& Cell::heap() const
{
return HeapBlock::from_cell(this)->heap();
}
ALWAYS_INLINE VM& Cell::vm() const
{
return heap().vm();
}
}