
This method returns a new path with the input text placed along the edge of the original path.
230 lines
5.5 KiB
C++
230 lines
5.5 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/ByteString.h>
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#include <AK/HashMap.h>
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#include <AK/Optional.h>
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#include <AK/Vector.h>
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#include <LibGfx/Font/Font.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Line.h>
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#include <LibGfx/Point.h>
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#include <LibGfx/Rect.h>
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namespace Gfx {
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class Segment : public RefCounted<Segment> {
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public:
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enum class Type {
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Invalid,
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MoveTo,
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LineTo,
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QuadraticBezierCurveTo,
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CubicBezierCurveTo,
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};
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Segment(FloatPoint point)
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: m_point(point)
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{
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}
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virtual ~Segment() = default;
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FloatPoint point() const { return m_point; }
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virtual Type type() const = 0;
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protected:
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FloatPoint m_point;
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};
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class MoveSegment final : public Segment {
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public:
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MoveSegment(FloatPoint point)
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: Segment(point)
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{
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}
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private:
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virtual Type type() const override { return Segment::Type::MoveTo; }
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};
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class LineSegment final : public Segment {
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public:
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LineSegment(FloatPoint point)
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: Segment(point)
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{
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}
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virtual ~LineSegment() override = default;
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private:
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virtual Type type() const override { return Segment::Type::LineTo; }
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};
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class QuadraticBezierCurveSegment final : public Segment {
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public:
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QuadraticBezierCurveSegment(FloatPoint point, FloatPoint through)
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: Segment(point)
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, m_through(through)
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{
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}
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virtual ~QuadraticBezierCurveSegment() override = default;
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FloatPoint through() const { return m_through; }
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private:
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virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
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FloatPoint m_through;
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};
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class CubicBezierCurveSegment final : public Segment {
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public:
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CubicBezierCurveSegment(FloatPoint point, FloatPoint through_0, FloatPoint through_1)
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: Segment(point)
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, m_through_0(through_0)
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, m_through_1(through_1)
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{
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}
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virtual ~CubicBezierCurveSegment() override = default;
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FloatPoint through_0() const { return m_through_0; }
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FloatPoint through_1() const { return m_through_1; }
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private:
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virtual Type type() const override { return Segment::Type::CubicBezierCurveTo; }
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FloatPoint m_through_0;
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FloatPoint m_through_1;
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};
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class Path {
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public:
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Path() = default;
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void move_to(FloatPoint point)
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{
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append_segment<MoveSegment>(point);
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}
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void line_to(FloatPoint point)
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{
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append_segment<LineSegment>(point);
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invalidate_split_lines();
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}
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void horizontal_line_to(float x)
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{
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float previous_y = 0;
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if (!m_segments.is_empty())
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previous_y = m_segments.last()->point().y();
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line_to({ x, previous_y });
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}
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void vertical_line_to(float y)
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{
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float previous_x = 0;
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if (!m_segments.is_empty())
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previous_x = m_segments.last()->point().x();
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line_to({ previous_x, y });
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}
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void quadratic_bezier_curve_to(FloatPoint through, FloatPoint point)
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{
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append_segment<QuadraticBezierCurveSegment>(point, through);
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invalidate_split_lines();
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}
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void cubic_bezier_curve_to(FloatPoint c1, FloatPoint c2, FloatPoint p2)
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{
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append_segment<CubicBezierCurveSegment>(p2, c1, c2);
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invalidate_split_lines();
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}
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void elliptical_arc_to(FloatPoint point, FloatSize radii, float x_axis_rotation, bool large_arc, bool sweep);
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void arc_to(FloatPoint point, float radius, bool large_arc, bool sweep)
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{
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elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep);
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}
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void text(Utf8View, Font const&);
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FloatPoint last_point();
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void close();
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void close_all_subpaths();
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Vector<NonnullRefPtr<Segment const>> const& segments() const { return m_segments; }
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auto& split_lines() const
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{
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if (!m_split_lines.has_value()) {
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const_cast<Path*>(this)->segmentize_path();
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VERIFY(m_split_lines.has_value());
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}
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return m_split_lines.value();
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}
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void clear()
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{
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m_segments.clear();
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m_split_lines.clear();
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}
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Gfx::FloatRect const& bounding_box() const
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{
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if (!m_bounding_box.has_value()) {
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const_cast<Path*>(this)->segmentize_path();
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VERIFY(m_bounding_box.has_value());
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}
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return m_bounding_box.value();
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}
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void append_path(Path const& path)
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{
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m_segments.ensure_capacity(m_segments.size() + path.m_segments.size());
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for (auto const& segment : path.m_segments)
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m_segments.unchecked_append(segment);
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invalidate_split_lines();
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}
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Path copy_transformed(AffineTransform const&) const;
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void add_path(Path const&);
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void ensure_subpath(FloatPoint point);
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ByteString to_byte_string() const;
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Path stroke_to_fill(float thickness) const;
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Path place_text_along(Utf8View text, Font const&) const;
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private:
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void approximate_elliptical_arc_with_cubic_beziers(FloatPoint center, FloatSize radii, float x_axis_rotation, float theta, float theta_delta);
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void invalidate_split_lines()
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{
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m_bounding_box.clear();
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m_split_lines.clear();
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}
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void segmentize_path();
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template<typename T, typename... Args>
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void append_segment(Args&&... args)
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{
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m_segments.append(adopt_ref(*new T(forward<Args>(args)...)));
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}
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Vector<NonnullRefPtr<Segment const>> m_segments {};
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Optional<Vector<FloatLine>> m_split_lines {};
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Optional<Gfx::FloatRect> m_bounding_box;
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bool m_need_new_subpath = { true };
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};
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}
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