ladybird/Libraries/LibJS/Runtime/NumberObject.cpp
Andreas Kling bc1ece7f37 LibJS+LibWeb: Pass prototype to Object constructor
Everyone who constructs an Object must now pass a prototype object when
applicable. There's still a fair amount of code that passes something
fetched from the Interpreter, but this brings us closer to being able
to detach prototypes from Interpreter eventually.
2020-04-18 11:00:55 +02:00

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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibJS/Heap/Heap.h>
#include <LibJS/Interpreter.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/NumberObject.h>
#include <LibJS/Runtime/NumberPrototype.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
NumberObject* NumberObject::create(GlobalObject& global_object, double value)
{
auto& interpreter = global_object.interpreter();
return interpreter.heap().allocate<NumberObject>(value, *interpreter.number_prototype());
}
NumberObject::NumberObject(double value, Object& prototype)
: Object(&prototype)
, m_value(value)
{
}
NumberObject::~NumberObject()
{
}
}