
Fix the algorithm that automatically inverts solid color button icons when placed in similarly colored backgrounds. It was meant for fixing black icons in dark themed buttons. However, there may be situations where the resulting inverted version is actually worse than the original. This change prevents those cases.
260 lines
7.3 KiB
C++
260 lines
7.3 KiB
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/StringBuilder.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Window.h>
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#include <LibGfx/Font/Font.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/StylePainter.h>
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REGISTER_WIDGET(GUI, Button)
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REGISTER_WIDGET(GUI, DialogButton)
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namespace GUI {
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Button::Button(String text)
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: AbstractButton(move(text))
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{
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set_min_width(32);
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set_fixed_height(22);
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set_focus_policy(GUI::FocusPolicy::StrongFocus);
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on_focus_change = [this](bool has_focus, auto) {
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if (!is_default())
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return;
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if (!has_focus && is<Button>(window()->focused_widget()))
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m_another_button_has_focus = true;
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else
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m_another_button_has_focus = false;
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update();
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};
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REGISTER_ENUM_PROPERTY(
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"button_style", button_style, set_button_style, Gfx::ButtonStyle,
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{ Gfx::ButtonStyle::Normal, "Normal" },
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{ Gfx::ButtonStyle::Coolbar, "Coolbar" });
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REGISTER_STRING_PROPERTY("icon", icon, set_icon_from_path);
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}
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Button::~Button()
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{
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if (m_action)
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m_action->unregister_button({}, *this);
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}
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void Button::paint_event(PaintEvent& event)
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{
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Painter painter(*this);
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painter.add_clip_rect(event.rect());
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bool paint_pressed = is_being_pressed() || is_mimic_pressed() || (m_menu && m_menu->is_visible());
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Gfx::StylePainter::paint_button(painter, rect(), palette(), m_button_style, paint_pressed, is_hovered(), is_checked(), is_enabled(), is_focused(), is_default() && !another_button_has_focus());
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if (text().is_empty() && !m_icon)
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return;
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auto content_rect = rect().shrunken(8, 2);
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auto icon_location = m_icon ? content_rect.center().translated(-(m_icon->width() / 2), -(m_icon->height() / 2)) : Gfx::IntPoint();
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if (m_icon && !text().is_empty())
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icon_location.set_x(content_rect.x());
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if (paint_pressed || is_checked()) {
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painter.translate(1, 1);
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} else if (m_icon && is_enabled() && is_hovered() && button_style() == Gfx::ButtonStyle::Coolbar) {
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auto shadow_color = palette().button().darkened(0.7f);
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painter.blit_filtered(icon_location.translated(1, 1), *m_icon, m_icon->rect(), [&shadow_color](auto) {
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return shadow_color;
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});
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icon_location.translate_by(-1, -1);
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}
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if (m_icon) {
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auto solid_color = m_icon->solid_color(60);
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bool should_invert_icon = false;
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if (solid_color.has_value()) {
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auto contrast_ratio = palette().button().contrast_ratio(*solid_color);
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// Note: 4.5 is the minimum recommended contrast ratio for text on the web:
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// (https://developer.mozilla.org/en-US/docs/Web/Accessibility/Understanding_WCAG/Perceivable/Color_contrast)
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// Reusing that threshold here as it seems to work reasonably well.
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should_invert_icon = contrast_ratio < 4.5f && contrast_ratio < palette().button().contrast_ratio(solid_color->inverted());
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}
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if (should_invert_icon)
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m_icon->invert();
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if (is_enabled()) {
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if (is_hovered())
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painter.blit_brightened(icon_location, *m_icon, m_icon->rect());
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else
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painter.blit(icon_location, *m_icon, m_icon->rect());
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} else {
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painter.blit_disabled(icon_location, *m_icon, m_icon->rect(), palette());
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}
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if (should_invert_icon)
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m_icon->invert();
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}
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auto& font = is_checked() ? this->font().bold_variant() : this->font();
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if (m_icon && !text().is_empty()) {
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content_rect.translate_by(m_icon->width() + icon_spacing(), 0);
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content_rect.set_width(content_rect.width() - m_icon->width() - icon_spacing());
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}
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Gfx::IntRect text_rect { 0, 0, font.width(text()), font.glyph_height() };
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if (text_rect.width() > content_rect.width())
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text_rect.set_width(content_rect.width());
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text_rect.align_within(content_rect, text_alignment());
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paint_text(painter, text_rect, font, text_alignment());
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if (is_focused()) {
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Gfx::IntRect focus_rect;
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if (m_icon && !text().is_empty())
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focus_rect = text_rect.inflated(4, 4);
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else
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focus_rect = rect().shrunken(8, 8);
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painter.draw_focus_rect(focus_rect, palette().focus_outline());
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}
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}
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void Button::click(unsigned modifiers)
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{
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if (!is_enabled())
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return;
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NonnullRefPtr protector = *this;
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if (is_checkable()) {
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if (is_checked() && !is_uncheckable())
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return;
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set_checked(!is_checked());
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}
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if (on_click)
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on_click(modifiers);
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if (m_action)
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m_action->activate(this);
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}
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void Button::context_menu_event(ContextMenuEvent& context_menu_event)
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{
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if (!is_enabled())
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return;
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if (on_context_menu_request)
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on_context_menu_request(context_menu_event);
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}
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void Button::set_action(Action& action)
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{
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m_action = action;
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action.register_button({}, *this);
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set_enabled(action.is_enabled());
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set_checkable(action.is_checkable());
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if (action.is_checkable())
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set_checked(action.is_checked());
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}
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void Button::set_icon(RefPtr<Gfx::Bitmap> icon)
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{
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if (m_icon == icon)
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return;
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m_icon = move(icon);
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update();
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}
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void Button::set_icon_from_path(String const& path)
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{
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auto maybe_bitmap = Gfx::Bitmap::try_load_from_file(path);
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if (maybe_bitmap.is_error()) {
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dbgln("Unable to load bitmap `{}` for button icon", path);
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return;
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}
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set_icon(maybe_bitmap.release_value());
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}
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bool Button::is_uncheckable() const
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{
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if (!m_action)
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return true;
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if (!m_action->group())
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return true;
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return m_action->group()->is_unchecking_allowed();
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}
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void Button::set_menu(RefPtr<GUI::Menu> menu)
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{
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if (m_menu == menu)
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return;
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if (m_menu)
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m_menu->on_visibility_change = nullptr;
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m_menu = menu;
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if (m_menu) {
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m_menu->on_visibility_change = [&](bool) {
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update();
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};
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}
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}
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void Button::mousedown_event(MouseEvent& event)
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{
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if (m_menu) {
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if (button_style() == Gfx::ButtonStyle::Tray)
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m_menu->popup(screen_relative_rect().top_right());
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else
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m_menu->popup(screen_relative_rect().top_left());
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update();
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return;
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}
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AbstractButton::mousedown_event(event);
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}
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void Button::mousemove_event(MouseEvent& event)
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{
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if (m_menu) {
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return;
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}
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AbstractButton::mousemove_event(event);
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}
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bool Button::is_default() const
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{
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if (!window())
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return false;
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return this == window()->default_return_key_widget();
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}
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void Button::set_default(bool default_button)
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{
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deferred_invoke([this, default_button] {
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VERIFY(window());
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window()->set_default_return_key_widget(default_button ? this : nullptr);
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});
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}
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void Button::set_mimic_pressed(bool mimic_pressed)
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{
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if (!is_being_pressed()) {
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m_mimic_pressed = mimic_pressed;
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stop_timer();
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start_timer(80, Core::TimerShouldFireWhenNotVisible::Yes);
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update();
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}
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}
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void Button::timer_event(Core::TimerEvent&)
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{
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if (is_mimic_pressed()) {
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m_mimic_pressed = false;
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update();
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}
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}
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}
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