ladybird/Userland/Libraries/LibJS/Heap/Cell.h
Timothy Flynn 2692db8699 LibJS+Everywhere: Allow Cell::initialize overrides to throw OOM errors
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
2023-01-29 00:02:45 +00:00

125 lines
3.3 KiB
C++

/*
* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Badge.h>
#include <AK/Format.h>
#include <AK/Forward.h>
#include <AK/Noncopyable.h>
#include <AK/StringView.h>
#include <LibJS/Forward.h>
#include <LibJS/Heap/GCPtr.h>
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
#define JS_CELL(class_, base_class) \
public: \
using Base = base_class; \
virtual StringView class_name() const override \
{ \
return #class_##sv; \
} \
friend class JS::Heap;
class Cell {
AK_MAKE_NONCOPYABLE(Cell);
AK_MAKE_NONMOVABLE(Cell);
public:
virtual ThrowCompletionOr<void> initialize(Realm&) { return {}; }
virtual ~Cell() = default;
bool is_marked() const { return m_mark; }
void set_marked(bool b) { m_mark = b; }
enum class State {
Live,
Dead,
};
State state() const { return m_state; }
void set_state(State state) { m_state = state; }
virtual StringView class_name() const = 0;
class Visitor {
public:
void visit(Cell* cell)
{
if (cell)
visit_impl(*cell);
}
void visit(Cell& cell)
{
visit_impl(cell);
}
template<typename T>
void visit(GCPtr<T> cell)
{
if (cell)
visit_impl(*cell.ptr());
}
template<typename T>
void visit(NonnullGCPtr<T> cell)
{
visit_impl(*cell.ptr());
}
void visit(Value value)
{
if (value.is_cell())
visit_impl(value.as_cell());
}
protected:
virtual void visit_impl(Cell&) = 0;
virtual ~Visitor() = default;
};
virtual bool is_environment() const { return false; }
virtual void visit_edges(Visitor&) { }
// This will be called on unmarked objects by the garbage collector in a separate pass before destruction.
virtual void finalize() { }
// This allows cells to survive GC by choice, even if nothing points to them.
// It's used to implement special rules in the web platform.
// NOTE: Cells must call set_overrides_must_survive_garbage_collection() for this to be honored.
virtual bool must_survive_garbage_collection() const { return false; }
bool overrides_must_survive_garbage_collection(Badge<Heap>) const { return m_overrides_must_survive_garbage_collection; }
Heap& heap() const;
VM& vm() const;
protected:
Cell() = default;
void set_overrides_must_survive_garbage_collection(bool b) { m_overrides_must_survive_garbage_collection = b; }
private:
bool m_mark : 1 { false };
bool m_overrides_must_survive_garbage_collection : 1 { false };
State m_state : 1 { State::Live };
};
}
template<>
struct AK::Formatter<JS::Cell> : AK::Formatter<FormatString> {
ErrorOr<void> format(FormatBuilder& builder, JS::Cell const* cell)
{
if (!cell)
return builder.put_string("Cell{nullptr}"sv);
return Formatter<FormatString>::format(builder, "{}({})"sv, cell->class_name(), cell);
}
};