
This makes construction of Utf16String fallible in OOM conditions. The immediate impact is that PrimitiveString must then be fallible as well, as it may either transcode UTF-8 to UTF-16, or create a UTF-16 string from ropes. There are a couple of places where it is very non-trivial to propagate the error further. A FIXME has been added to those locations.
32 lines
1 KiB
C++
32 lines
1 KiB
C++
/*
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Contrib/Test262/IsHTMLDDA.h>
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#include <LibJS/Runtime/GlobalObject.h>
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namespace JS::Test262 {
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IsHTMLDDA::IsHTMLDDA(Realm& realm)
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// NativeFunction without prototype is currently not possible (only due to the lack of a ctor that supports it)
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: NativeFunction("IsHTMLDDA", *realm.intrinsics().function_prototype())
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{
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}
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ThrowCompletionOr<Value> IsHTMLDDA::call()
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{
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auto& vm = this->vm();
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if (vm.argument_count() == 0)
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return js_null();
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if (vm.argument(0).is_string() && TRY(vm.argument(0).as_string().deprecated_string()).is_empty())
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return js_null();
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// Not sure if this really matters, INTERPRETING.md simply says:
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// * IsHTMLDDA - (present only in implementations that can provide it) an object that:
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// a. has an [[IsHTMLDDA]] internal slot, and
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// b. when called with no arguments or with the first argument "" (an empty string) returns null.
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return js_undefined();
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}
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}
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