
Note that as of this commit, there aren't any such throwers, and the call site in Heap::allocate will drop exceptions on the floor. This commit only serves to change the declaration of the overrides, make sure they return an empty value, and to propagate OOM errors frm their base initialize invocations.
37 lines
888 B
C++
37 lines
888 B
C++
/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Contrib/Test262/AgentObject.h>
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#include <LibJS/Contrib/Test262/IsHTMLDDA.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS::Test262 {
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class $262Object final : public Object {
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JS_OBJECT($262Object, Object);
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public:
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virtual ThrowCompletionOr<void> initialize(Realm&) override;
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virtual ~$262Object() override = default;
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private:
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explicit $262Object(Realm&);
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virtual void visit_edges(Visitor&) override;
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AgentObject* m_agent { nullptr };
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IsHTMLDDA* m_is_htmldda { nullptr };
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JS_DECLARE_NATIVE_FUNCTION(clear_kept_objects);
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JS_DECLARE_NATIVE_FUNCTION(create_realm);
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JS_DECLARE_NATIVE_FUNCTION(detach_array_buffer);
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JS_DECLARE_NATIVE_FUNCTION(eval_script);
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};
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}
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