
This probably won't be the final API for getting color spaces from images, since some formats just store an "is sRGB?" flag instead of a full profile. Instead, once everything works, we probably want to give every Bitmap a pointer to some color space abstraction. But we can always change this later, once things are further along and better understood.
38 lines
1 KiB
C++
38 lines
1 KiB
C++
/*
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* Copyright (c) 2022, Tom Needham <06needhamt@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/ImageDecoder.h>
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namespace Gfx {
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struct TGALoadingContext;
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class TGAImageDecoderPlugin final : public ImageDecoderPlugin {
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public:
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static ErrorOr<bool> validate_before_create(ReadonlyBytes);
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static ErrorOr<NonnullOwnPtr<ImageDecoderPlugin>> create(ReadonlyBytes);
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virtual ~TGAImageDecoderPlugin() override;
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TGAImageDecoderPlugin(u8 const*, size_t);
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virtual IntSize size() override;
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virtual void set_volatile() override;
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[[nodiscard]] virtual bool set_nonvolatile(bool& was_purged) override;
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virtual bool initialize() override;
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virtual bool is_animated() override;
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virtual size_t loop_count() override;
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virtual size_t frame_count() override;
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virtual ErrorOr<ImageFrameDescriptor> frame(size_t index) override;
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virtual ErrorOr<Optional<ReadonlyBytes>> icc_data() override;
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private:
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bool decode_tga_header();
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OwnPtr<TGALoadingContext> m_context;
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};
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}
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