
On mouse move the pressed button is not present in the event argument which causes the corresponding code to never fire. Instead it now stores the original mouse down event and acts according to that on mouse move.
115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
/*
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* Copyright (c) 2021-2022, kleines Filmröllchen <filmroellchen@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/DisjointChunks.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/NonnullRefPtrVector.h>
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#include <AK/RefCounted.h>
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#include <LibDSP/Clip.h>
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#include <LibDSP/Effects.h>
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#include <LibDSP/Keyboard.h>
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#include <LibDSP/Music.h>
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#include <LibDSP/Processor.h>
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#include <LibDSP/Synthesizers.h>
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namespace DSP {
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// A track is also known as a channel and serves as a container for the audio pipeline: clips -> processors -> mixing & output
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class Track : public RefCounted<Track> {
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public:
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virtual ~Track() = default;
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virtual bool check_processor_chain_valid() const = 0;
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bool add_processor(NonnullRefPtr<Processor> new_processor);
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// Creates the current signal of the track by processing current note or audio data through the processing chain.
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void current_signal(FixedArray<Sample>& output_signal);
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// We are informed of an audio buffer size change. This happens off-audio-thread so we can allocate.
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ErrorOr<void> resize_internal_buffers_to(size_t buffer_size);
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NonnullRefPtrVector<Processor> const& processor_chain() const { return m_processor_chain; }
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NonnullRefPtr<Transport const> transport() const { return m_transport; }
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NonnullRefPtr<DSP::Effects::Mastering> track_mastering() { return m_track_mastering; }
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// FIXME: These two getters are temporary until we have dynamic processor UI
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NonnullRefPtr<Synthesizers::Classic> synth();
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NonnullRefPtr<Effects::Delay> delay();
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protected:
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Track(NonnullRefPtr<Transport> transport, NonnullRefPtr<Keyboard> keyboard)
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: m_transport(move(transport))
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, m_track_mastering(make_ref_counted<Effects::Mastering>(m_transport))
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, m_keyboard(move(keyboard))
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{
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}
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bool check_processor_chain_valid_with_initial_type(SignalType initial_type) const;
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// Subclasses override to provide the base signal to the processing chain
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virtual void compute_current_clips_signal() = 0;
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NonnullRefPtrVector<Processor> m_processor_chain;
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NonnullRefPtr<Transport> m_transport;
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NonnullRefPtr<Effects::Mastering> m_track_mastering;
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NonnullRefPtr<Keyboard> m_keyboard;
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// The current signal is stored here, to prevent unnecessary reallocation.
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Signal m_current_signal { FixedArray<Sample> {} };
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// These are so that we don't have to allocate a secondary buffer in current_signal().
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// A sample buffer possibly used by the processor chain.
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Signal m_secondary_sample_buffer { FixedArray<Sample> {} };
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// A note buffer possibly used by the processor chain.
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Signal m_secondary_note_buffer { RollNotes {} };
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};
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class NoteTrack final : public Track {
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public:
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virtual ~NoteTrack() override = default;
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NoteTrack(NonnullRefPtr<Transport> transport, NonnullRefPtr<Keyboard> keyboard)
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: Track(move(transport), move(keyboard))
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{
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m_current_signal = RollNotes {};
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}
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bool check_processor_chain_valid() const override;
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ReadonlySpan<NonnullRefPtr<NoteClip>> notes() const { return m_clips.span(); }
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Optional<RollNote> note_at(u32 time, u8 pitch) const;
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void set_note(RollNote note);
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void remove_note(RollNote note);
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void add_clip(u32 start_time, u32 end_time);
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protected:
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void compute_current_clips_signal() override;
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private:
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NonnullRefPtrVector<NoteClip> m_clips;
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};
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class AudioTrack final : public Track {
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public:
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virtual ~AudioTrack() override = default;
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AudioTrack(NonnullRefPtr<Transport> transport, NonnullRefPtr<Keyboard> keyboard)
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: Track(move(transport), move(keyboard))
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{
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}
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bool check_processor_chain_valid() const override;
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NonnullRefPtrVector<AudioClip> const& clips() const { return m_clips; }
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protected:
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void compute_current_clips_signal() override;
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private:
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NonnullRefPtrVector<AudioClip> m_clips;
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};
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}
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