ladybird/Userland/Libraries/LibDSP/Track.cpp
Florian Kaiser 815442b2b5 Piano: Fix insertion and deletion of notes
On mouse move the pressed button is not present in the event argument
which causes the corresponding code to never fire. Instead it now stores
the original mouse down event and acts according to that on mouse move.
2023-02-15 12:58:25 +01:00

178 lines
6 KiB
C++

/*
* Copyright (c) 2021, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/FixedArray.h>
#include <AK/NoAllocationGuard.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Optional.h>
#include <AK/StdLibExtras.h>
#include <AK/TypedTransfer.h>
#include <AK/Types.h>
#include <LibDSP/Music.h>
#include <LibDSP/Processor.h>
#include <LibDSP/Track.h>
namespace DSP {
bool Track::add_processor(NonnullRefPtr<Processor> new_processor)
{
m_processor_chain.append(move(new_processor));
if (!check_processor_chain_valid()) {
(void)m_processor_chain.take_last();
return false;
}
return true;
}
bool Track::check_processor_chain_valid_with_initial_type(SignalType initial_type) const
{
Processor const* previous_processor = nullptr;
for (auto& processor : m_processor_chain) {
// The first processor must have the given initial signal type as input.
if (previous_processor == nullptr) {
if (processor.input_type() != initial_type)
return false;
} else if (previous_processor->output_type() != processor.input_type())
return false;
previous_processor = &processor;
}
return true;
}
NonnullRefPtr<Synthesizers::Classic> Track::synth()
{
return static_ptr_cast<Synthesizers::Classic>(m_processor_chain.ptr_at(0));
}
NonnullRefPtr<Effects::Delay> Track::delay()
{
return static_ptr_cast<Effects::Delay>(m_processor_chain.ptr_at(1));
}
bool AudioTrack::check_processor_chain_valid() const
{
return check_processor_chain_valid_with_initial_type(SignalType::Sample);
}
bool NoteTrack::check_processor_chain_valid() const
{
return check_processor_chain_valid_with_initial_type(SignalType::Note);
}
ErrorOr<void> Track::resize_internal_buffers_to(size_t buffer_size)
{
m_secondary_sample_buffer = TRY(FixedArray<Sample>::create(buffer_size));
return {};
}
void Track::current_signal(FixedArray<Sample>& output_signal)
{
// This is real-time code. We must NEVER EVER EVER allocate.
NoAllocationGuard guard;
VERIFY(m_secondary_sample_buffer.type() == SignalType::Sample);
VERIFY(output_signal.size() == m_secondary_sample_buffer.get<FixedArray<Sample>>().size());
compute_current_clips_signal();
Signal* source_signal = &m_current_signal;
// This provides an audio buffer of the right size. It is not allocated here, but whenever we are informed about a buffer size change.
Signal* target_signal = &m_secondary_sample_buffer;
for (auto& processor : m_processor_chain) {
// Depending on what the processor needs to have as output, we need to place either a pre-allocated note hash map or a pre-allocated sample buffer in the target signal.
if (processor.output_type() == SignalType::Note)
target_signal = &m_secondary_note_buffer;
else
target_signal = &m_secondary_sample_buffer;
processor.process(*source_signal, *target_signal);
swap(source_signal, target_signal);
}
VERIFY(source_signal->type() == SignalType::Sample);
VERIFY(output_signal.size() == source_signal->get<FixedArray<Sample>>().size());
// The last processor is the fixed mastering processor. This can write directly to the output data. We also just trust this processor that it does the right thing :^)
m_track_mastering->process_to_fixed_array(*source_signal, output_signal);
}
void NoteTrack::compute_current_clips_signal()
{
// FIXME: Handle looping properly
u32 start_time = m_transport->time();
VERIFY(m_secondary_sample_buffer.type() == SignalType::Sample);
size_t sample_count = m_secondary_sample_buffer.get<FixedArray<Sample>>().size();
u32 end_time = start_time + static_cast<u32>(sample_count);
// Find the currently playing clips.
// We can't handle more than 32 playing clips at a time, but that is a ridiculous number.
Array<RefPtr<NoteClip>, 32> playing_clips;
size_t playing_clips_index = 0;
for (auto& clip : m_clips) {
// A clip is playing if its start time or end time fall in the current time range.
// Or, if they both enclose the current time range.
if ((clip.start() <= start_time && clip.end() >= end_time)
|| (clip.start() >= start_time && clip.start() < end_time)
|| (clip.end() > start_time && clip.end() <= end_time)) {
VERIFY(playing_clips_index < playing_clips.size());
playing_clips[playing_clips_index++] = clip;
}
}
auto& current_notes = m_current_signal.get<RollNotes>();
m_current_signal.get<RollNotes>().fill({});
if (playing_clips_index == 0)
return;
for (auto const& playing_clip : playing_clips) {
if (playing_clip.is_null())
break;
for (auto const& note : playing_clip->notes()) {
if (note.is_playing_during(start_time, end_time))
current_notes[note.pitch] = note;
}
}
for (auto const& keyboard_note : m_keyboard->notes()) {
if (!keyboard_note.has_value() || !keyboard_note->is_playing_during(start_time, end_time))
continue;
// Always overwrite roll notes with keyboard notes.
current_notes[keyboard_note->pitch] = keyboard_note;
}
}
void AudioTrack::compute_current_clips_signal()
{
// This is quite involved as we need to look at multiple clips and take looping into account.
TODO();
}
Optional<RollNote> NoteTrack::note_at(u32 time, u8 pitch) const
{
for (auto& clip : m_clips) {
if (time >= clip.start() && time <= clip.end())
return clip.note_at(time, pitch);
}
return {};
}
void NoteTrack::set_note(RollNote note)
{
for (auto& clip : m_clips) {
if (clip.start() <= note.on_sample && clip.end() >= note.on_sample)
clip.set_note(note);
}
}
void NoteTrack::remove_note(RollNote note)
{
for (auto& clip : m_clips)
clip.remove_note(note);
}
void NoteTrack::add_clip(u32 start_time, u32 end_time)
{
m_clips.append(AK::make_ref_counted<NoteClip>(start_time, end_time));
}
}