
The implementation of this got a little funky, because it has to access methods from CanvasState.
12 lines
789 B
Text
12 lines
789 B
Text
// https://html.spec.whatwg.org/multipage/canvas.html#canvastransform
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interface mixin CanvasTransform {
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undefined scale(unrestricted double x, unrestricted double y);
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undefined rotate(unrestricted double radians);
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undefined translate(unrestricted double x, unrestricted double y);
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undefined transform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
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// FIXME: [NewObject] DOMMatrix getTransform();
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undefined setTransform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
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// FIXME: undefined setTransform(optional DOMMatrix2DInit transform = {});
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undefined resetTransform();
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};
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