
This adds CanvasPathClipper and ScopedCanvasPathClip. These allow clipping the canvas by some arbitrary path. This initial implementation is fairly naive, with a good few allocations, though this can probably be improved in future.
46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
/*
|
|
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#include <LibGfx/AntiAliasingPainter.h>
|
|
#include <LibWeb/HTML/Canvas/CanvasPathClipper.h>
|
|
|
|
namespace Web::HTML {
|
|
|
|
// FIXME: This pretty naive, we should be able to cut down the allocations here
|
|
// (especially for the paint style which is a bit sad).
|
|
|
|
ErrorOr<CanvasPathClipper> CanvasPathClipper::create(Gfx::Painter& painter, CanvasClip const& canvas_clip)
|
|
{
|
|
auto bounding_box = enclosing_int_rect(canvas_clip.path.bounding_box());
|
|
Gfx::IntRect actual_save_rect {};
|
|
auto maybe_bitmap = painter.get_region_bitmap(bounding_box, Gfx::BitmapFormat::BGRA8888, actual_save_rect);
|
|
RefPtr<Gfx::Bitmap> saved_clip_region;
|
|
if (!maybe_bitmap.is_error()) {
|
|
saved_clip_region = maybe_bitmap.release_value();
|
|
} else if (actual_save_rect.is_empty()) {
|
|
// This is okay, no need to report an error.
|
|
} else {
|
|
return maybe_bitmap.release_error();
|
|
}
|
|
painter.save();
|
|
painter.add_clip_rect(bounding_box);
|
|
return CanvasPathClipper(move(saved_clip_region), bounding_box, canvas_clip);
|
|
}
|
|
|
|
ErrorOr<void> CanvasPathClipper::apply_clip(Gfx::Painter& painter)
|
|
{
|
|
painter.restore();
|
|
if (!m_saved_clip_region)
|
|
return {};
|
|
Gfx::IntRect actual_save_rect {};
|
|
auto clip_area = TRY(painter.get_region_bitmap(m_bounding_box, Gfx::BitmapFormat::BGRA8888, actual_save_rect));
|
|
painter.blit(actual_save_rect.location(), *m_saved_clip_region, m_saved_clip_region->rect(), 1.0f, false);
|
|
Gfx::AntiAliasingPainter aa_painter { painter };
|
|
auto fill_offset = m_bounding_box.location() - actual_save_rect.location();
|
|
aa_painter.fill_path(m_canvas_clip.path, TRY(Gfx::BitmapPaintStyle::create(clip_area, fill_offset)), m_canvas_clip.winding_rule);
|
|
return {};
|
|
}
|
|
}
|