53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/*
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* Copyright (c) 2021, Nick Vella <nick@nxk.io>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Dialog.h>
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#include <LibGUI/Wizards/AbstractWizardPage.h>
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namespace GUI {
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class WizardDialog : public Dialog {
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C_OBJECT(WizardDialog)
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public:
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virtual ~WizardDialog() override = default;
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static void show(AbstractWizardPage& first_page, Window* parent_window = nullptr)
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{
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auto dialog = WizardDialog::construct(parent_window);
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dialog->push_page(first_page);
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dialog->exec();
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}
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Function<void()> on_cancel;
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/// Push a page onto the page stack and display it, preserving the previous page on the stack.
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void push_page(AbstractWizardPage& page);
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/// Replace the current page on the stack with a new page, preventing the user from returning to the current page.
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void replace_page(AbstractWizardPage& page);
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void pop_page();
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AbstractWizardPage& current_page();
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inline bool has_pages() const { return !m_page_stack.is_empty(); }
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protected:
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WizardDialog(Window* parent_window);
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virtual void handle_cancel();
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private:
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void update_navigation();
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RefPtr<Widget> m_page_container_widget;
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RefPtr<Button> m_back_button;
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RefPtr<Button> m_next_button;
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RefPtr<Button> m_cancel_button;
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Vector<NonnullRefPtr<AbstractWizardPage>> m_page_stack;
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};
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}
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