621 lines
17 KiB
C
621 lines
17 KiB
C
/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2021-2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGL/GL/glapi.h>
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#include <LibGL/GL/glplatform.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GL_VERSION_1_0 1
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#define GL_VERSION_1_1 1
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#define GL_VERSION_1_2 1
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#define GL_VERSION_1_3 1
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#define GL_VERSION_1_4 1
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#define GL_VERSION_1_5 1
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#define GL_ES_VERSION_2_0 1
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// OpenGL related `defines`
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#define GL_TRUE 1
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#define GL_FALSE 0
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#define GL_NONE 0
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// Matrix Modes
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_TEXTURE 0x1702
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// glBegin/glEnd primitive types
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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// Depth buffer and alpha test compare functions
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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// Buffer bits
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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// Enable capabilities
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_CULL_FACE 0x0B44
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#define GL_FOG 0x0B60
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#define GL_DEPTH_TEST 0x0B71
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DITHER 0x0BD0
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#define GL_POLYGON_OFFSET_FILL 0x8037
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// Alpha testing
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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// Alpha blending
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_DST_ALPHA_EXT 0x80CA
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// Attribute enum
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#define GL_EVAL_BIT 0x00010000
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#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
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// Utility
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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// Get parameters
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_MODE 0x0B56
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_NORMALIZE 0x0BA1
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#define GL_VIEWPORT 0x0BA2
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_TEXTURE_GEN_S 0x0C60
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#define GL_TEXTURE_GEN_T 0x0C61
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#define GL_TEXTURE_GEN_R 0x0C62
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#define GL_TEXTURE_GEN_Q 0x0C63
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#define GL_MAX_LIGHTS 0x0D31
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#define GL_AUTO_NORMAL 0x0D80
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#define GL_MAP1_COLOR_4 0x0D90
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#define GL_MAP1_INDEX 0x0D91
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#define GL_MAP1_NORMAL 0x0D92
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#define GL_MAP1_TEXTURE_COORD_1 0x0D93
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#define GL_MAP1_TEXTURE_COORD_2 0x0D94
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#define GL_MAP1_TEXTURE_COORD_3 0x0D95
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#define GL_MAP1_TEXTURE_COORD_4 0x0D96
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#define GL_MAP1_VERTEX_3 0x0D97
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#define GL_MAP1_VERTEX_4 0x0D98
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#define GL_MAP2_COLOR_4 0x0DB0
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#define GL_MAP2_INDEX 0x0DB1
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#define GL_MAP2_NORMAL 0x0DB2
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#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
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#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
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#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
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#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
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#define GL_MAP2_VERTEX_3 0x0DB7
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#define GL_MAP2_VERTEX_4 0x0DB8
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_NORMAL_ARRAY_TYPE 0x807E
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
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// Blend factors
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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// Sides
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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// Error codes
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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// Triangle winding order
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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// Hint enums
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#define GL_POINT_SMOOTH_HINT 0x0C51
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_FOG_HINT 0x0C54
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
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// Reading pixels & unpacking texture patterns
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_PACK_SWAP_BYTES 0x0D00
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#define GL_PACK_LSB_FIRST 0x0D01
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#define GL_PACK_ROW_LENGTH 0x0D02
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#define GL_PACK_SKIP_ROWS 0x0D03
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#define GL_PACK_SKIP_PIXELS 0x0D04
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_PACK_SKIP_IMAGES 0x806B
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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// Listing enums
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#define GL_COMPILE 0x1300
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#define GL_COMPILE_AND_EXECUTE 0x1301
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// Type enums
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#define GL_BITMAP 0x1A00
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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#define GL_DOUBLE 0x140A
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#define GL_HALF_FLOAT 0x140B
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#define GL_BOOL 0x8B56
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// Format enums
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#define GL_COLOR_INDEX 0x1900
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#define GL_STENCIL_INDEX 0x1901
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_RED 0x1903
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE8 0x8040
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_R3_G3_B2 0x2A10
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_ALPHA4 0x803B
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#define GL_ALPHA8 0x803C
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#define GL_ALPHA12 0x803D
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#define GL_ALPHA16 0x803E
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#define GL_LUMINANCE4 0x803F
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#define GL_LUMINANCE8 0x8040
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#define GL_LUMINANCE12 0x8041
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#define GL_LUMINANCE16 0x8042
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#define GL_LUMINANCE4_ALPHA4 0x8043
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#define GL_LUMINANCE6_ALPHA2 0x8044
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#define GL_LUMINANCE8_ALPHA8 0x8045
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#define GL_LUMINANCE12_ALPHA4 0x8046
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#define GL_LUMINANCE12_ALPHA12 0x8047
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#define GL_LUMINANCE16_ALPHA16 0x8048
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#define GL_INTENSITY 0x8049
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#define GL_INTENSITY4 0x804A
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#define GL_INTENSITY8 0x804B
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#define GL_INTENSITY12 0x804C
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#define GL_INTENSITY16 0x804D
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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#define GL_RGB8 0x8051
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#define GL_RGB10 0x8052
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#define GL_RGB12 0x8053
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#define GL_RGB16 0x8054
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#define GL_RGBA2 0x8055
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGBA8 0x8058
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#define GL_RGB10_A2 0x8059
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#define GL_RGBA12 0x805A
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#define GL_RGBA16 0x805B
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#define GL_COLOR_INDEX8_EXT 0x80E5
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
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#define GL_DEPTH_COMPONENT24 0x81A6
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#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
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#define GL_DEPTH_COMPONENT32 0x81A7
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#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
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#define GL_RG 0x8227
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#define GL_COMPRESSED_ALPHA 0x84E9
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9
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#define GL_COMPRESSED_LUMINANCE 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
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#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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#define GL_COMPRESSED_INTENSITY 0x84EC
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#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
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#define GL_COMPRESSED_RGB 0x84ED
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#define GL_COMPRESSED_RGB_ARB 0x84ED
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#define GL_COMPRESSED_RGBA 0x84EE
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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#define GL_DEPTH_STENCIL 0x84F9
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#define GL_DEPTH_STENCIL_EXT 0x84F9
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#define GL_DEPTH_STENCIL_NV 0x84F9
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#define GL_SRGB 0x8C40
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#define GL_SRGB_EXT 0x8C40
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#define GL_SRGB8 0x8C41
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#define GL_SRGB8_EXT 0x8C41
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#define GL_SRGB_ALPHA 0x8C42
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#define GL_SRGB_ALPHA_EXT 0x8C42
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#define GL_SRGB8_ALPHA8 0x8C43
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#define GL_SRGB8_ALPHA8_EXT 0x8C43
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#define GL_SLUMINANCE_ALPHA 0x8C44
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#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
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#define GL_SLUMINANCE8_ALPHA8 0x8C45
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#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
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#define GL_SLUMINANCE 0x8C46
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#define GL_SLUMINANCE_EXT 0x8C46
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#define GL_SLUMINANCE8 0x8C47
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#define GL_SLUMINANCE8_EXT 0x8C47
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// Lighting related defines
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
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#define GL_SINGLE_COLOR 0x81F9
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#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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#define GL_FLAT 0x1D00
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#define GL_SMOOTH 0x1D01
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#define GL_AMBIENT 0x1200
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#define GL_DIFFUSE 0x1201
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#define GL_SPECULAR 0x1202
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#define GL_POSITION 0x1203
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_SPOT_EXPONENT 0x1205
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#define GL_SPOT_CUTOFF 0x1206
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_LINEAR_ATTENUATION 0x1208
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#define GL_QUADRATIC_ATTENUATION 0x1209
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#define GL_EMISSION 0x1600
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#define GL_SHININESS 0x1601
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_COLOR_INDEXES 0x1603
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#define GL_LIGHT0 0x4000
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#define GL_LIGHT1 0x4001
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#define GL_LIGHT2 0x4002
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#define GL_LIGHT3 0x4003
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#define GL_LIGHT4 0x4004
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#define GL_LIGHT5 0x4005
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#define GL_LIGHT6 0x4006
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#define GL_LIGHT7 0x4007
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// More blend factors
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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// Points
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_MIN_EXT 0x8126
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#define GL_POINT_SIZE_MAX_EXT 0x8127
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#define GL_DISTANCE_ATTENUATION_EXT 0x8129
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// Polygon modes
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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// Stencil buffer operations
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_INCR_WRAP 0x8507
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#define GL_DECR 0x1E03
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#define GL_DECR_WRAP 0x8508
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#define GL_INVERT 0x150A
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// Texture targets
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_PROXY_TEXTURE_1D 0x8063
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#define GL_PROXY_TEXTURE_2D 0x8064
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#define GL_TEXTURE_3D 0x806F
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#define GL_PROXY_TEXTURE_3D 0x8070
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_1D_ARRAY 0x8C18
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#define GL_TEXTURE_2D_ARRAY 0x8C1A
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// Texture parameters
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_HEIGHT 0x1001
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// Texture Unit indices
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE0_ARB 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE1_ARB 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE2_ARB 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE3_ARB 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE4_ARB 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE5_ARB 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE6_ARB 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE7_ARB 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE8_ARB 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE9_ARB 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE10_ARB 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE11_ARB 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE12_ARB 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE13_ARB 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE14_ARB 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE15_ARB 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE16_ARB 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE17_ARB 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE18_ARB 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE19_ARB 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE20_ARB 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE21_ARB 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE22_ARB 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE23_ARB 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE24_ARB 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE25_ARB 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE26_ARB 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE27_ARB 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE28_ARB 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE29_ARB 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE30_ARB 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_TEXTURE31_ARB 0x84DF
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// Texture coord names
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#define GL_S 0x2000
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#define GL_T 0x2001
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#define GL_R 0x2002
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#define GL_Q 0x2003
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// Texture Environment and Parameters
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#define GL_ADD 0x0104
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#define GL_ALPHA_SCALE 0x0D1C
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#define GL_MODULATE 0x2100
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#define GL_DECAL 0x2101
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#define GL_TEXTURE_ENV_MODE 0x2200
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#define GL_TEXTURE_ENV_COLOR 0x2201
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#define GL_TEXTURE_ENV 0x2300
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_CLAMP 0x2900
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#define GL_REPEAT 0x2901
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_GENERATE_MIPMAP 0x8191
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_SUBTRACT 0x84E7
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#define GL_TEXTURE_FILTER_CONTROL 0x8500
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#define GL_TEXTURE_LOD_BIAS 0x8501
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#define GL_COMBINE 0x8570
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#define GL_COMBINE_RGB 0x8571
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#define GL_COMBINE_ALPHA 0x8572
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|
#define GL_RGB_SCALE 0x8573
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#define GL_ADD_SIGNED 0x8574
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#define GL_INTERPOLATE 0x8575
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#define GL_CONSTANT 0x8576
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|
#define GL_PRIMARY_COLOR 0x8577
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|
#define GL_PREVIOUS 0x8578
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|
#define GL_SRC0_RGB 0x8580
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|
#define GL_SOURCE0_RGB 0x8580
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|
#define GL_SRC1_RGB 0x8581
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|
#define GL_SOURCE1_RGB 0x8581
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|
#define GL_SRC2_RGB 0x8582
|
|
#define GL_SOURCE2_RGB 0x8582
|
|
#define GL_SRC0_ALPHA 0x8588
|
|
#define GL_SOURCE0_ALPHA 0x8588
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_SOURCE1_ALPHA 0x8589
|
|
#define GL_SRC2_ALPHA 0x858A
|
|
#define GL_SOURCE2_ALPHA 0x858A
|
|
#define GL_OPERAND0_RGB 0x8590
|
|
#define GL_OPERAND1_RGB 0x8591
|
|
#define GL_OPERAND2_RGB 0x8592
|
|
#define GL_OPERAND0_ALPHA 0x8598
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|
#define GL_OPERAND1_ALPHA 0x8599
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|
#define GL_OPERAND2_ALPHA 0x859A
|
|
#define GL_DOT3_RGB 0x86AE
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|
#define GL_DOT3_RGBA 0x86AF
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|
|
|
// Texture gen modes
|
|
#define GL_EYE_LINEAR 0x2400
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|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_SPHERE_MAP 0x2402
|
|
#define GL_NORMAL_MAP 0x8511
|
|
#define GL_REFLECTION_MAP 0x8512
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|
|
|
// Texture gen parameters
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_EYE_PLANE 0x2502
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|
|
|
// Client state capabilities
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_COLOR_ARRAY 0x8076
|
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
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|
|
|
// Fog parameters
|
|
#define GL_EXP 0x0800
|
|
#define GL_EXP2 0x0801
|
|
#define GL_FOG_MODE 0x0B65
|
|
#define GL_FOG_COLOR 0x0B66
|
|
#define GL_FOG_DENSITY 0x0B62
|
|
|
|
// Scissor enums
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
|
|
// OpenGL State & GLGet
|
|
#define GL_MODELVIEW_MATRIX 0x0BA6
|
|
#define GL_PROJECTION_MATRIX 0x0BA7
|
|
|
|
// User clipping planes
|
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
#define GL_CLIP_PLANE0 0x3000
|
|
#define GL_CLIP_PLANE1 0x3001
|
|
#define GL_CLIP_PLANE2 0x3002
|
|
#define GL_CLIP_PLANE3 0x3003
|
|
#define GL_CLIP_PLANE4 0x3004
|
|
#define GL_CLIP_PLANE5 0x3005
|
|
|
|
// Buffer objects
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
|
|
#define GL_STREAM_DRAW 0x88e0
|
|
#define GL_STREAM_READ 0x88e1
|
|
#define GL_STREAM_COPY 0x88e2
|
|
#define GL_STATIC_DRAW 0x88e4
|
|
#define GL_STATIC_READ 0x88e5
|
|
#define GL_STATIC_COPY 0x88e6
|
|
#define GL_DYNAMIC_DRAW 0x88e8
|
|
#define GL_DYNAMIC_READ 0x88e9
|
|
#define GL_DYNAMIC_COPY 0x88ea
|
|
// Programmable pipeline
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|