
This class had slightly confusing semantics and the added weirdness doesn't seem worth it just so we can say "." instead of "->" when iterating over a vector of NNRPs. This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Error.h>
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#include <LibCards/CardStack.h>
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#include <LibConfig/Listener.h>
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#include <LibGUI/Forward.h>
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#include <LibGUI/Frame.h>
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namespace Cards {
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ErrorOr<NonnullRefPtr<GUI::Action>> make_cards_settings_action(GUI::Window* parent = nullptr);
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class CardGame
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: public GUI::Frame
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, public Config::Listener {
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public:
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virtual ~CardGame() = default;
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Gfx::Color background_color() const;
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void set_background_color(Gfx::Color);
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Vector<NonnullRefPtr<CardStack>>& stacks() { return m_stacks; }
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Vector<NonnullRefPtr<CardStack>> const& stacks() const { return m_stacks; }
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CardStack& stack_at_location(int location) { return m_stacks[location]; }
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template<class... Args>
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ErrorOr<void> add_stack(Args&&... args)
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{
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auto stack = TRY(try_make_ref_counted<CardStack>(forward<Args>(args)...));
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return m_stacks.try_append(move(stack));
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}
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void mark_intersecting_stacks_dirty(Card const& intersecting_card);
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bool is_moving_cards() const { return !m_moving_cards.is_empty(); }
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Vector<NonnullRefPtr<Card>>& moving_cards() { return m_moving_cards; }
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Vector<NonnullRefPtr<Card>> const& moving_cards() const { return m_moving_cards; }
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Gfx::IntRect moving_cards_bounds() const;
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RefPtr<CardStack> moving_cards_source_stack() const { return m_moving_cards_source_stack; }
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ErrorOr<void> pick_up_cards_from_stack(CardStack&, Gfx::IntPoint click_location, CardStack::MovementRule);
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RefPtr<CardStack> find_stack_to_drop_on(CardStack::MovementRule);
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ErrorOr<void> drop_cards_on_stack(CardStack&, CardStack::MovementRule);
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void clear_moving_cards();
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bool is_previewing_card() const { return !m_previewed_card_stack.is_null(); }
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void preview_card(CardStack&, Gfx::IntPoint click_location);
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void clear_card_preview();
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void dump_layout() const;
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protected:
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CardGame();
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private:
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virtual void config_string_did_change(DeprecatedString const& domain, DeprecatedString const& group, DeprecatedString const& key, DeprecatedString const& value) override;
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Vector<NonnullRefPtr<CardStack>> m_stacks;
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Vector<NonnullRefPtr<Card>> m_moving_cards;
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RefPtr<CardStack> m_moving_cards_source_stack;
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RefPtr<CardStack> m_previewed_card_stack;
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};
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}
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