
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
47 lines
979 B
C++
47 lines
979 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/AST.h>
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#include <LibJS/Runtime/WithScope.h>
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namespace JS {
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WithScope::WithScope(Object& object, ScopeObject* parent_scope)
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: ScopeObject(parent_scope)
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, m_object(object)
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{
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}
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void WithScope::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(&m_object);
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}
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Optional<Variable> WithScope::get_from_scope(const FlyString& name) const
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{
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auto value = m_object.get(name);
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if (value.is_empty())
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return {};
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return Variable { value, DeclarationKind::Var };
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}
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void WithScope::put_to_scope(const FlyString& name, Variable variable)
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{
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m_object.put(name, variable.value);
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}
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bool WithScope::has_this_binding() const
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{
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return parent()->has_this_binding();
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}
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Value WithScope::get_this_binding(GlobalObject& global_object) const
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{
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return parent()->get_this_binding(global_object);
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}
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}
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