
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
37 lines
820 B
C++
37 lines
820 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class Uint8ClampedArray final : public Object {
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JS_OBJECT(Uint8ClampedArray, Object);
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public:
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static Uint8ClampedArray* create(GlobalObject&, u32 length);
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Uint8ClampedArray(u32 length, Object& prototype);
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virtual ~Uint8ClampedArray() override;
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i32 length() const { return m_length; }
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virtual bool put_by_index(u32 property_index, Value value) override;
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virtual Value get_by_index(u32 property_index) const override;
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u8* data() { return m_data; }
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const u8* data() const { return m_data; }
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private:
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JS_DECLARE_NATIVE_GETTER(length_getter);
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u8* m_data { nullptr };
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u32 m_length { 0 };
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};
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}
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