
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
38 lines
838 B
C++
38 lines
838 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class StringObject : public Object {
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JS_OBJECT(StringObject, Object);
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public:
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static StringObject* create(GlobalObject&, PrimitiveString&);
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StringObject(PrimitiveString&, Object& prototype);
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virtual ~StringObject() override;
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const PrimitiveString& primitive_string() const { return m_string; }
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virtual Value value_of() const override
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{
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return Value(&m_string);
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}
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private:
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virtual bool is_string_object() const final { return true; }
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virtual void visit_edges(Visitor&) override;
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PrimitiveString& m_string;
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};
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template<>
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inline bool Object::fast_is<StringObject>() const { return is_string_object(); }
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}
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