ladybird/Userland/Libraries/LibJS/Runtime/NativeFunction.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

61 lines
1.4 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/LexicalEnvironment.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
NativeFunction* NativeFunction::create(GlobalObject& global_object, const FlyString& name, AK::Function<Value(VM&, GlobalObject&)> function)
{
return global_object.heap().allocate<NativeFunction>(global_object, name, move(function), *global_object.function_prototype());
}
NativeFunction::NativeFunction(Object& prototype)
: Function(prototype)
{
}
NativeFunction::NativeFunction(const FlyString& name, AK::Function<Value(VM&, GlobalObject&)> native_function, Object& prototype)
: Function(prototype)
, m_name(name)
, m_native_function(move(native_function))
{
}
NativeFunction::NativeFunction(const FlyString& name, Object& prototype)
: Function(prototype)
, m_name(name)
{
}
NativeFunction::~NativeFunction()
{
}
Value NativeFunction::call()
{
return m_native_function(vm(), global_object());
}
Value NativeFunction::construct(Function&)
{
return {};
}
LexicalEnvironment* NativeFunction::create_environment()
{
return heap().allocate<LexicalEnvironment>(global_object(), LexicalEnvironment::EnvironmentRecordType::Function);
}
bool NativeFunction::is_strict_mode() const
{
return vm().in_strict_mode();
}
}