ladybird/Userland/Libraries/LibJS/Runtime/GlobalObject.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

123 lines
4.3 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Heap/Heap.h>
#include <LibJS/Runtime/ScopeObject.h>
#include <LibJS/Runtime/VM.h>
namespace JS {
class GlobalObject : public ScopeObject {
JS_OBJECT(GlobalObject, ScopeObject);
public:
explicit GlobalObject();
virtual void initialize_global_object();
virtual ~GlobalObject() override;
virtual Optional<Variable> get_from_scope(const FlyString&) const override;
virtual void put_to_scope(const FlyString&, Variable) override;
virtual bool has_this_binding() const override;
virtual Value get_this_binding(GlobalObject&) const override;
Console& console() { return *m_console; }
Shape* empty_object_shape() { return m_empty_object_shape; }
Shape* new_object_shape() { return m_new_object_shape; }
Shape* new_script_function_prototype_object_shape() { return m_new_script_function_prototype_object_shape; }
// Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct prototype
ProxyConstructor* proxy_constructor() { return m_proxy_constructor; }
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
ConstructorName* snake_name##_constructor() { return m_##snake_name##_constructor; } \
Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
JS_ENUMERATE_BUILTIN_TYPES
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name) \
Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
JS_ENUMERATE_ITERATOR_PROTOTYPES
#undef __JS_ENUMERATE
protected:
virtual void visit_edges(Visitor&) override;
template<typename ConstructorType>
void initialize_constructor(const FlyString& property_name, ConstructorType*&, Object* prototype);
template<typename ConstructorType>
void add_constructor(const FlyString& property_name, ConstructorType*&, Object* prototype);
private:
virtual bool is_global_object() const final { return true; }
JS_DECLARE_NATIVE_FUNCTION(gc);
JS_DECLARE_NATIVE_FUNCTION(is_nan);
JS_DECLARE_NATIVE_FUNCTION(is_finite);
JS_DECLARE_NATIVE_FUNCTION(parse_float);
JS_DECLARE_NATIVE_FUNCTION(parse_int);
JS_DECLARE_NATIVE_FUNCTION(eval);
JS_DECLARE_NATIVE_FUNCTION(encode_uri);
JS_DECLARE_NATIVE_FUNCTION(decode_uri);
JS_DECLARE_NATIVE_FUNCTION(encode_uri_component);
JS_DECLARE_NATIVE_FUNCTION(decode_uri_component);
NonnullOwnPtr<Console> m_console;
Shape* m_empty_object_shape { nullptr };
Shape* m_new_object_shape { nullptr };
Shape* m_new_script_function_prototype_object_shape { nullptr };
// Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct prototype
ProxyConstructor* m_proxy_constructor { nullptr };
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
ConstructorName* m_##snake_name##_constructor { nullptr }; \
Object* m_##snake_name##_prototype { nullptr };
JS_ENUMERATE_BUILTIN_TYPES
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name) \
Object* m_##snake_name##_prototype { nullptr };
JS_ENUMERATE_ITERATOR_PROTOTYPES
#undef __JS_ENUMERATE
};
template<typename ConstructorType>
inline void GlobalObject::initialize_constructor(const FlyString& property_name, ConstructorType*& constructor, Object* prototype)
{
auto& vm = this->vm();
constructor = heap().allocate<ConstructorType>(*this, *this);
constructor->define_property(vm.names.name, js_string(heap(), property_name), Attribute::Configurable);
if (vm.exception())
return;
if (prototype) {
prototype->define_property(vm.names.constructor, constructor, Attribute::Writable | Attribute::Configurable);
if (vm.exception())
return;
}
}
template<typename ConstructorType>
inline void GlobalObject::add_constructor(const FlyString& property_name, ConstructorType*& constructor, Object* prototype)
{
initialize_constructor(property_name, constructor, prototype);
define_property(property_name, constructor, Attribute::Writable | Attribute::Configurable);
}
inline GlobalObject* Shape::global_object() const
{
return static_cast<GlobalObject*>(m_global_object);
}
template<>
inline bool Object::fast_is<GlobalObject>() const { return is_global_object(); }
}