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49c438ce32
Previously we blindly just called update_next_timer_due() when ever we modified the timer list. Since we know the list is sorted this is a bit wasteful, and we can do better. This change refactors the code so we only update the next due time when necessary. In places where it was possible the code was modified to directly modify the next due time, instead of having to go to the front of the list to fetch it.
123 lines
3.7 KiB
C++
123 lines
3.7 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Function.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/OwnPtr.h>
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#include <Kernel/Scheduler.h>
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#include <Kernel/Time/TimeManagement.h>
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#include <Kernel/TimerQueue.h>
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namespace Kernel {
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static TimerQueue* s_the;
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TimerQueue& TimerQueue::the()
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{
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if (!s_the)
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s_the = new TimerQueue;
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return *s_the;
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}
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TimerQueue::TimerQueue()
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{
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m_ticks_per_second = TimeManagement::the().ticks_per_second();
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}
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TimerId TimerQueue::add_timer(NonnullOwnPtr<Timer>&& timer)
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{
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u64 timer_expiration = timer->expires;
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ASSERT(timer_expiration >= g_uptime);
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timer->id = ++m_timer_id_count;
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if (m_timer_queue.is_empty()) {
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m_timer_queue.append(move(timer));
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m_next_timer_due = timer_expiration;
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} else {
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auto following_timer = m_timer_queue.find([&timer_expiration](auto& other) { return other->expires > timer_expiration; });
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if (following_timer.is_end()) {
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m_timer_queue.append(move(timer));
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} else {
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auto next_timer_needs_update = following_timer.is_begin();
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m_timer_queue.insert_before(following_timer, move(timer));
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if (next_timer_needs_update)
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m_next_timer_due = timer_expiration;
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}
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}
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return m_timer_id_count;
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}
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TimerId TimerQueue::add_timer(timeval& deadline, Function<void()>&& callback)
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{
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NonnullOwnPtr timer = make<Timer>();
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timer->expires = g_uptime + seconds_to_ticks(deadline.tv_sec) + microseconds_to_ticks(deadline.tv_usec);
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timer->callback = move(callback);
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return add_timer(move(timer));
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}
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bool TimerQueue::cancel_timer(TimerId id)
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{
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auto it = m_timer_queue.find([id](auto& timer) { return timer->id == id; });
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if (it.is_end())
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return false;
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auto was_next_timer = it.is_begin();
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m_timer_queue.remove(it);
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if (was_next_timer)
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update_next_timer_due();
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return true;
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}
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void TimerQueue::fire()
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{
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if (m_timer_queue.is_empty())
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return;
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ASSERT(m_next_timer_due == m_timer_queue.first()->expires);
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while (!m_timer_queue.is_empty() && g_uptime > m_timer_queue.first()->expires) {
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auto timer = m_timer_queue.take_first();
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timer->callback();
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}
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update_next_timer_due();
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}
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void TimerQueue::update_next_timer_due()
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{
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if (m_timer_queue.is_empty())
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m_next_timer_due = 0;
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else
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m_next_timer_due = m_timer_queue.first()->expires;
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}
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}
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