
The `read_image_data` function of each one of[PBM, PGM, PPM]Loader use the same structure to read an image. This patch harmonizes the three functions and use finite loops instead of reading until EOF. It allows to quit early on bloated file, but it's mainly done for refactoring purpose.
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/*
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* Copyright (c) 2020, Hüseyin ASLITÜRK <asliturk@hotmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "PBMLoader.h"
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#include "AK/Endian.h"
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#include "PortableImageLoaderCommon.h"
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#include "Userland/Libraries/LibGfx/Streamer.h"
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#include <string.h>
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namespace Gfx {
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bool read_image_data(PBMLoadingContext& context, Streamer& streamer)
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{
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Vector<Gfx::Color> color_data;
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auto const context_size = context.width * context.height;
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color_data.resize(context_size);
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if (context.type == PBMLoadingContext::Type::ASCII) {
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for (u64 i = 0; i < context_size; ++i) {
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u8 byte;
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if (!streamer.read(byte))
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return false;
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if (byte == '0')
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color_data[i] = Color::White;
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else if (byte == '1')
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color_data[i] = Color::Black;
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else
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i--;
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}
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} else if (context.type == PBMLoadingContext::Type::RAWBITS) {
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for (u64 color_index = 0; color_index < context_size;) {
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u8 byte;
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if (!streamer.read(byte))
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return false;
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for (int i = 0; i < 8; i++) {
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int val = byte & 0x80;
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if (val == 0)
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color_data[color_index] = Color::White;
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else
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color_data[color_index] = Color::Black;
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byte = byte << 1;
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color_index++;
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if (color_index % context.width == 0) {
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break;
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}
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}
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}
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}
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if (!create_bitmap(context)) {
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return false;
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}
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set_pixels(context, color_data);
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context.state = PBMLoadingContext::State::Bitmap;
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return true;
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}
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}
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