
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/RefPtr.h>
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#include <LibWeb/DOM/Node.h>
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#include <LibWeb/Forward.h>
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namespace Web::DOM {
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class Position {
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public:
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Position() { }
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Position(Node&, unsigned offset);
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~Position();
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bool is_valid() const { return m_node; }
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Node* node() { return m_node; }
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const Node* node() const { return m_node; }
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unsigned offset() const { return m_offset; }
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void set_offset(unsigned value) { m_offset = value; }
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bool operator==(const Position& other) const
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{
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return m_node == other.m_node && m_offset == other.m_offset;
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}
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bool operator!=(const Position& other) const
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{
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return !(*this == other);
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}
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String to_string() const;
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private:
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RefPtr<Node> m_node;
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unsigned m_offset { 0 };
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};
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}
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namespace AK {
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template<>
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struct Formatter<Web::DOM::Position> : Formatter<StringView> {
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void format(FormatBuilder& builder, const Web::DOM::Position& value)
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{
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Formatter<StringView>::format(builder, value.to_string());
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}
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};
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}
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