
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
34 lines
784 B
C++
34 lines
784 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Vector.h>
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#include <LibJS/Runtime/Cell.h>
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#include <LibJS/Runtime/Value.h>
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#include <LibJS/SourceRange.h>
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namespace JS {
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class Exception : public Cell {
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public:
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explicit Exception(Value);
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virtual ~Exception() override;
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Value value() const { return m_value; }
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const Vector<String>& trace() const { return m_trace; }
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const Vector<SourceRange>& source_ranges() const { return m_source_ranges; }
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private:
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virtual const char* class_name() const override { return "Exception"; }
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virtual void visit_edges(Visitor&) override;
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Value m_value;
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Vector<String> m_trace;
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Vector<SourceRange> m_source_ranges;
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};
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}
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