ladybird/Userland/Applets/Keymap/KeymapStatusWidget.cpp
Ben Wiederhake b83cb09db1 Everywhere: Fix badly-formatted includes
In 7c5e30daaa, the focus was "only" on
Userland/Libraries/, whereas this commit cleans up the remaining
headers in the repo, and any new badly-formatted include.
2023-01-02 11:06:15 -05:00

73 lines
2.1 KiB
C++

/*
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "KeymapStatusWidget.h"
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/ConnectionToWindowManagerServer.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Process.h>
#include <LibGfx/Point.h>
#include <LibKeyboard/CharacterMap.h>
void KeymapStatusWidget::mousedown_event(GUI::MouseEvent& event)
{
Gfx::IntPoint point(event.x(), event.y());
MUST(refresh_menu());
m_context_menu->popup(point.translated(this->screen_relative_rect().location()));
}
ErrorOr<void> KeymapStatusWidget::refresh_menu()
{
m_keymaps_group.for_each_action([&](auto& action) {
m_keymaps_group.remove_action(action);
return IterationDecision::Continue;
});
m_context_menu = GUI::Menu::construct();
auto mapper_config = TRY(Core::ConfigFile::open("/etc/Keyboard.ini"));
auto keymaps_string = mapper_config->read_entry("Mapping", "Keymaps", "");
auto keymaps = keymaps_string.split(',');
for (auto& keymap : keymaps) {
auto action = GUI::Action::create_checkable(keymap, [=](auto&) {
GUI::ConnectionToWindowManagerServer::the().async_set_keymap(keymap);
});
action->set_checked(keymap == m_current_keymap);
m_keymaps_group.add_action(action);
m_context_menu->add_action(action);
}
m_keymaps_group.set_exclusive(true);
m_context_menu->add_separator();
auto settings_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/settings.png"sv));
m_context_menu->add_action(GUI::Action::create("Keyboard &Settings",
settings_icon,
[&](auto&) {
GUI::Process::spawn_or_show_error(window(), "/bin/KeyboardSettings"sv);
}));
return {};
}
void KeymapStatusWidget::set_current_keymap(DeprecatedString const& keymap, ClearBackground clear_background)
{
if (clear_background == ClearBackground::Yes) {
GUI::Painter painter(*this);
painter.clear_rect(rect(), Color::Transparent);
}
m_current_keymap = keymap;
set_tooltip(keymap);
set_text(keymap.substring(0, 2));
}