ladybird/Userland/Libraries/LibJS/Runtime/AsyncGenerator.h
Linus Groh 0c65624a32 LibJS: Add AsyncGenerator / AsyncGeneratorPrototype
Not implementing any prototype functions yet, but stubbing out async
generator infrastructure will allow us to make some progress in that
direction.
2022-05-05 22:40:57 +02:00

45 lines
1.4 KiB
C++

/*
* Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Variant.h>
#include <LibJS/Runtime/AsyncGeneratorRequest.h>
#include <LibJS/Runtime/ExecutionContext.h>
#include <LibJS/Runtime/Object.h>
namespace JS {
// 27.6.2 Properties of AsyncGenerator Instances, https://tc39.es/ecma262/#sec-properties-of-asyncgenerator-intances
class AsyncGenerator final : public Object {
JS_OBJECT(AsyncGenerator, Object);
public:
enum class State {
SuspendedStart,
SuspendedYield,
Executing,
AwaitingReturn,
Completed,
};
explicit AsyncGenerator(Object& prototype);
virtual ~AsyncGenerator() override = default;
private:
virtual void visit_edges(Cell::Visitor&) override;
// At the time of constructing an AsyncGenerator, we still need to point to an
// execution context on the stack, but later need to 'adopt' it.
using ExecutionContextVariant = Variant<ExecutionContext, ExecutionContext*, Empty>;
Optional<State> m_async_generator_state; // [[AsyncGeneratorState]]
ExecutionContextVariant m_async_generator_context; // [[AsyncGeneratorContext]]
Vector<AsyncGeneratorRequest> m_async_generator_queue; // [[AsyncGeneratorQueue]]
Optional<String> m_generator_brand; // [[GeneratorBrand]]
};
}