
This has two advantages: First the picker no longer changes the active window state of its parent. Visually this is an additional hint that the dialog is "fragile" and will close on loss of focus. Second, because it contains a search box, its own input won't be preempted by global application shortcuts when typing (pending #15129). This is a problem in apps like PixelPaint which use shortcuts without modifiers.
220 lines
7.8 KiB
C++
220 lines
7.8 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/LexicalPath.h>
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#include <AK/QuickSort.h>
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#include <AK/ScopeGuard.h>
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#include <AK/StringBuilder.h>
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#include <AK/Utf32View.h>
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#include <LibCore/DirIterator.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/EmojiInputDialog.h>
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#include <LibGUI/EmojiInputDialogGML.h>
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#include <LibGUI/Event.h>
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#include <LibGUI/Frame.h>
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#include <LibGUI/ScrollableContainerWidget.h>
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#include <LibGUI/TextBox.h>
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#include <LibGUI/Toolbar.h>
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#include <LibGfx/Bitmap.h>
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#include <stdlib.h>
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namespace GUI {
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struct EmojiCateogry {
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Unicode::EmojiGroup group;
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StringView emoji;
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};
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static constexpr auto s_emoji_groups = Array {
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EmojiCateogry { Unicode::EmojiGroup::SmileysAndEmotion, "/res/emoji/U+1F600.png"sv },
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EmojiCateogry { Unicode::EmojiGroup::PeopleAndBody, "/res/emoji/U+1FAF3.png"sv },
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EmojiCateogry { Unicode::EmojiGroup::AnimalsAndNature, "/res/emoji/U+1F33B.png"sv },
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EmojiCateogry { Unicode::EmojiGroup::FoodAndDrink, "/res/emoji/U+1F355.png"sv },
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EmojiCateogry { Unicode::EmojiGroup::TravelAndPlaces, "/res/emoji/U+1F3D6.png"sv },
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EmojiCateogry { Unicode::EmojiGroup::Activities, "/res/emoji/U+1F3B3.png"sv },
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EmojiCateogry { Unicode::EmojiGroup::Objects, "/res/emoji/U+1F4E6.png"sv },
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EmojiCateogry { Unicode::EmojiGroup::Symbols, "/res/emoji/U+2764.png"sv },
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EmojiCateogry { Unicode::EmojiGroup::Flags, "/res/emoji/U+1F6A9.png"sv },
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};
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EmojiInputDialog::EmojiInputDialog(Window* parent_window)
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: Dialog(parent_window)
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, m_category_action_group(make<ActionGroup>())
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{
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auto& main_widget = set_main_widget<Frame>();
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if (!main_widget.load_from_gml(emoji_input_dialog_gml))
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VERIFY_NOT_REACHED();
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set_frameless(true);
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set_blocks_command_palette(true);
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set_blocks_emoji_input(true);
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set_window_mode(GUI::WindowMode::CaptureInput);
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resize(400, 300);
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auto& scrollable_container = *main_widget.find_descendant_of_type_named<GUI::ScrollableContainerWidget>("scrollable_container"sv);
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m_search_box = main_widget.find_descendant_of_type_named<GUI::TextBox>("search_box"sv);
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m_toolbar = main_widget.find_descendant_of_type_named<GUI::Toolbar>("toolbar"sv);
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m_emojis_widget = main_widget.find_descendant_of_type_named<GUI::Widget>("emojis"sv);
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m_emojis = supported_emoji();
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m_category_action_group->set_exclusive(true);
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m_category_action_group->set_unchecking_allowed(true);
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for (auto const& category : s_emoji_groups) {
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auto name = Unicode::emoji_group_to_string(category.group);
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auto tooltip = name.replace("&"sv, "&&"sv, ReplaceMode::FirstOnly);
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auto bitmap = Gfx::Bitmap::try_load_from_file(category.emoji).release_value_but_fixme_should_propagate_errors();
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auto set_filter_action = Action::create_checkable(
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tooltip, bitmap, [this, group = category.group](auto& action) {
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if (action.is_checked())
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m_selected_category = group;
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else
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m_selected_category = {};
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m_search_box->set_text({}, AllowCallback::No);
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update_displayed_emoji();
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},
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this);
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m_category_action_group->add_action(*set_filter_action);
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m_toolbar->add_action(*set_filter_action);
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}
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scrollable_container.horizontal_scrollbar().set_visible(false);
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update_displayed_emoji();
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on_active_input_change = [this](bool is_active_input) {
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if (!is_active_input)
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close();
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};
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on_input_preemption = [this](InputPreemptor preemptor) {
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if (preemptor != InputPreemptor::ContextMenu)
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close();
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};
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m_search_box->on_change = [this]() {
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update_displayed_emoji();
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};
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}
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auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
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{
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constexpr int button_size = 20;
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Vector<Emoji> code_points;
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Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
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while (dt.has_next()) {
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auto filename = dt.next_path();
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auto lexical_path = LexicalPath(filename);
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if (lexical_path.extension() != "png")
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continue;
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auto basename = lexical_path.basename();
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if (!basename.starts_with("U+"sv))
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continue;
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// FIXME: Handle multi code point emojis.
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if (basename.contains('_'))
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continue;
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u32 code_point = strtoul(basename.to_string().characters() + 2, nullptr, 16);
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auto emoji = Unicode::find_emoji_for_code_points({ code_point });
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// FIXME: Also emit U+FE0F for single code point emojis, currently
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// they get shown as text glyphs if available.
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// This will require buttons to don't calculate their length as 2,
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// currently it just shows an ellipsis. It will also require some
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// tweaking of the mechanism that is currently being used to insert
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// which is a key event with a single code point.
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StringBuilder builder;
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builder.append(Utf32View(&code_point, 1));
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auto emoji_text = builder.to_string();
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auto button = Button::construct(move(emoji_text));
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button->set_fixed_size(button_size, button_size);
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button->set_button_style(Gfx::ButtonStyle::Coolbar);
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button->on_click = [this, button = button](auto) {
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m_selected_emoji_text = button->text();
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done(ExecResult::OK);
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};
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if (emoji.has_value())
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button->set_tooltip(emoji->name);
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code_points.empend(code_point, move(button), move(emoji));
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}
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quick_sort(code_points, [](auto const& lhs, auto const& rhs) {
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if (lhs.emoji.has_value() && rhs.emoji.has_value())
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return lhs.emoji->display_order < rhs.emoji->display_order;
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if (lhs.emoji.has_value())
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return true;
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if (rhs.emoji.has_value())
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return false;
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return lhs.code_point < rhs.code_point;
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});
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return code_points;
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}
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void EmojiInputDialog::update_displayed_emoji()
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{
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ScopeGuard guard { [&] { m_emojis_widget->set_updates_enabled(true); } };
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m_emojis_widget->set_updates_enabled(false);
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m_emojis_widget->remove_all_children();
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constexpr size_t columns = 18;
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size_t rows = ceil_div(m_emojis.size(), columns);
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size_t index = 0;
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for (size_t row = 0; row < rows && index < m_emojis.size(); ++row) {
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auto& horizontal_container = m_emojis_widget->add<Widget>();
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horizontal_container.set_preferred_height(SpecialDimension::Fit);
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auto& horizontal_layout = horizontal_container.set_layout<HorizontalBoxLayout>();
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horizontal_layout.set_spacing(0);
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for (size_t column = 0; column < columns; ++column) {
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bool found_match = false;
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while (!found_match && (index < m_emojis.size())) {
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auto& emoji = m_emojis[index++];
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if (m_selected_category.has_value()) {
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if (!emoji.emoji.has_value() || emoji.emoji->group != m_selected_category)
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continue;
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}
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if (emoji.emoji.has_value())
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found_match = emoji.emoji->name.contains(m_search_box->text(), CaseSensitivity::CaseInsensitive);
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else
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found_match = m_search_box->text().is_empty();
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if (found_match)
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horizontal_container.add_child(*emoji.button);
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}
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}
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}
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}
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void EmojiInputDialog::event(Core::Event& event)
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{
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if (event.type() == Event::KeyDown) {
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auto& key_event = static_cast<KeyEvent&>(event);
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if (key_event.key() == Key_Escape) {
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done(ExecResult::Cancel);
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return;
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}
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}
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Dialog::event(event);
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}
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}
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