ladybird/Userland/Libraries/LibGUI/EmojiInputDialog.cpp
thankyouverycool b70e4e9909 Spreadsheet+LibGUI: Set EmojiInputDialog as a CaptureInput modal
This has two advantages: First the picker no longer changes the active
window state of its parent. Visually this is an additional hint that the
dialog is "fragile" and will close on loss of focus. Second, because
it contains a search box, its own input won't be preempted by global
application shortcuts when typing (pending #15129). This is a problem
in apps like PixelPaint which use shortcuts without modifiers.
2022-09-09 11:27:38 -04:00

220 lines
7.8 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/LexicalPath.h>
#include <AK/QuickSort.h>
#include <AK/ScopeGuard.h>
#include <AK/StringBuilder.h>
#include <AK/Utf32View.h>
#include <LibCore/DirIterator.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/EmojiInputDialog.h>
#include <LibGUI/EmojiInputDialogGML.h>
#include <LibGUI/Event.h>
#include <LibGUI/Frame.h>
#include <LibGUI/ScrollableContainerWidget.h>
#include <LibGUI/TextBox.h>
#include <LibGUI/Toolbar.h>
#include <LibGfx/Bitmap.h>
#include <stdlib.h>
namespace GUI {
struct EmojiCateogry {
Unicode::EmojiGroup group;
StringView emoji;
};
static constexpr auto s_emoji_groups = Array {
EmojiCateogry { Unicode::EmojiGroup::SmileysAndEmotion, "/res/emoji/U+1F600.png"sv },
EmojiCateogry { Unicode::EmojiGroup::PeopleAndBody, "/res/emoji/U+1FAF3.png"sv },
EmojiCateogry { Unicode::EmojiGroup::AnimalsAndNature, "/res/emoji/U+1F33B.png"sv },
EmojiCateogry { Unicode::EmojiGroup::FoodAndDrink, "/res/emoji/U+1F355.png"sv },
EmojiCateogry { Unicode::EmojiGroup::TravelAndPlaces, "/res/emoji/U+1F3D6.png"sv },
EmojiCateogry { Unicode::EmojiGroup::Activities, "/res/emoji/U+1F3B3.png"sv },
EmojiCateogry { Unicode::EmojiGroup::Objects, "/res/emoji/U+1F4E6.png"sv },
EmojiCateogry { Unicode::EmojiGroup::Symbols, "/res/emoji/U+2764.png"sv },
EmojiCateogry { Unicode::EmojiGroup::Flags, "/res/emoji/U+1F6A9.png"sv },
};
EmojiInputDialog::EmojiInputDialog(Window* parent_window)
: Dialog(parent_window)
, m_category_action_group(make<ActionGroup>())
{
auto& main_widget = set_main_widget<Frame>();
if (!main_widget.load_from_gml(emoji_input_dialog_gml))
VERIFY_NOT_REACHED();
set_frameless(true);
set_blocks_command_palette(true);
set_blocks_emoji_input(true);
set_window_mode(GUI::WindowMode::CaptureInput);
resize(400, 300);
auto& scrollable_container = *main_widget.find_descendant_of_type_named<GUI::ScrollableContainerWidget>("scrollable_container"sv);
m_search_box = main_widget.find_descendant_of_type_named<GUI::TextBox>("search_box"sv);
m_toolbar = main_widget.find_descendant_of_type_named<GUI::Toolbar>("toolbar"sv);
m_emojis_widget = main_widget.find_descendant_of_type_named<GUI::Widget>("emojis"sv);
m_emojis = supported_emoji();
m_category_action_group->set_exclusive(true);
m_category_action_group->set_unchecking_allowed(true);
for (auto const& category : s_emoji_groups) {
auto name = Unicode::emoji_group_to_string(category.group);
auto tooltip = name.replace("&"sv, "&&"sv, ReplaceMode::FirstOnly);
auto bitmap = Gfx::Bitmap::try_load_from_file(category.emoji).release_value_but_fixme_should_propagate_errors();
auto set_filter_action = Action::create_checkable(
tooltip, bitmap, [this, group = category.group](auto& action) {
if (action.is_checked())
m_selected_category = group;
else
m_selected_category = {};
m_search_box->set_text({}, AllowCallback::No);
update_displayed_emoji();
},
this);
m_category_action_group->add_action(*set_filter_action);
m_toolbar->add_action(*set_filter_action);
}
scrollable_container.horizontal_scrollbar().set_visible(false);
update_displayed_emoji();
on_active_input_change = [this](bool is_active_input) {
if (!is_active_input)
close();
};
on_input_preemption = [this](InputPreemptor preemptor) {
if (preemptor != InputPreemptor::ContextMenu)
close();
};
m_search_box->on_change = [this]() {
update_displayed_emoji();
};
}
auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
{
constexpr int button_size = 20;
Vector<Emoji> code_points;
Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
while (dt.has_next()) {
auto filename = dt.next_path();
auto lexical_path = LexicalPath(filename);
if (lexical_path.extension() != "png")
continue;
auto basename = lexical_path.basename();
if (!basename.starts_with("U+"sv))
continue;
// FIXME: Handle multi code point emojis.
if (basename.contains('_'))
continue;
u32 code_point = strtoul(basename.to_string().characters() + 2, nullptr, 16);
auto emoji = Unicode::find_emoji_for_code_points({ code_point });
// FIXME: Also emit U+FE0F for single code point emojis, currently
// they get shown as text glyphs if available.
// This will require buttons to don't calculate their length as 2,
// currently it just shows an ellipsis. It will also require some
// tweaking of the mechanism that is currently being used to insert
// which is a key event with a single code point.
StringBuilder builder;
builder.append(Utf32View(&code_point, 1));
auto emoji_text = builder.to_string();
auto button = Button::construct(move(emoji_text));
button->set_fixed_size(button_size, button_size);
button->set_button_style(Gfx::ButtonStyle::Coolbar);
button->on_click = [this, button = button](auto) {
m_selected_emoji_text = button->text();
done(ExecResult::OK);
};
if (emoji.has_value())
button->set_tooltip(emoji->name);
code_points.empend(code_point, move(button), move(emoji));
}
quick_sort(code_points, [](auto const& lhs, auto const& rhs) {
if (lhs.emoji.has_value() && rhs.emoji.has_value())
return lhs.emoji->display_order < rhs.emoji->display_order;
if (lhs.emoji.has_value())
return true;
if (rhs.emoji.has_value())
return false;
return lhs.code_point < rhs.code_point;
});
return code_points;
}
void EmojiInputDialog::update_displayed_emoji()
{
ScopeGuard guard { [&] { m_emojis_widget->set_updates_enabled(true); } };
m_emojis_widget->set_updates_enabled(false);
m_emojis_widget->remove_all_children();
constexpr size_t columns = 18;
size_t rows = ceil_div(m_emojis.size(), columns);
size_t index = 0;
for (size_t row = 0; row < rows && index < m_emojis.size(); ++row) {
auto& horizontal_container = m_emojis_widget->add<Widget>();
horizontal_container.set_preferred_height(SpecialDimension::Fit);
auto& horizontal_layout = horizontal_container.set_layout<HorizontalBoxLayout>();
horizontal_layout.set_spacing(0);
for (size_t column = 0; column < columns; ++column) {
bool found_match = false;
while (!found_match && (index < m_emojis.size())) {
auto& emoji = m_emojis[index++];
if (m_selected_category.has_value()) {
if (!emoji.emoji.has_value() || emoji.emoji->group != m_selected_category)
continue;
}
if (emoji.emoji.has_value())
found_match = emoji.emoji->name.contains(m_search_box->text(), CaseSensitivity::CaseInsensitive);
else
found_match = m_search_box->text().is_empty();
if (found_match)
horizontal_container.add_child(*emoji.button);
}
}
}
}
void EmojiInputDialog::event(Core::Event& event)
{
if (event.type() == Event::KeyDown) {
auto& key_event = static_cast<KeyEvent&>(event);
if (key_event.key() == Key_Escape) {
done(ExecResult::Cancel);
return;
}
}
Dialog::event(event);
}
}