
Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
186 lines
7.2 KiB
C++
186 lines
7.2 KiB
C++
/*
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* Copyright (c) 2022, networkException <networkexception@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/ModuleRequest.h>
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#include <LibWeb/HTML/Scripting/Environments.h>
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#include <LibWeb/HTML/Scripting/Fetching.h>
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#include <LibWeb/HTML/Scripting/ModuleScript.h>
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#include <LibWeb/WebIDL/DOMException.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(JavaScriptModuleScript);
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ModuleScript::~ModuleScript() = default;
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ModuleScript::ModuleScript(URL::URL base_url, ByteString filename, JS::Realm& realm)
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: Script(move(base_url), move(filename), realm)
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{
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}
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JavaScriptModuleScript::~JavaScriptModuleScript() = default;
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JavaScriptModuleScript::JavaScriptModuleScript(URL::URL base_url, ByteString filename, JS::Realm& realm)
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: ModuleScript(move(base_url), move(filename), realm)
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{
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-javascript-module-script
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// https://whatpr.org/html/9893/webappapis.html#creating-a-javascript-module-script
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WebIDL::ExceptionOr<GC::Ptr<JavaScriptModuleScript>> JavaScriptModuleScript::create(ByteString const& filename, StringView source, JS::Realm& realm, URL::URL base_url)
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{
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// 1. If scripting is disabled for realm, then set source to the empty string.
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if (HTML::is_scripting_disabled(realm))
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source = ""sv;
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// 2. Let script be a new module script that this algorithm will subsequently initialize.
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// 3. Set script's realm to realm.
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// 4. Set script's base URL to baseURL.
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auto script = realm.create<JavaScriptModuleScript>(move(base_url), filename, realm);
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// FIXME: 5. Set script's fetch options to options.
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// 6. Set script's parse error and error to rethrow to null.
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script->set_parse_error(JS::js_null());
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script->set_error_to_rethrow(JS::js_null());
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// 7. Let result be ParseModule(source, realm, script).
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auto result = JS::SourceTextModule::parse(source, realm, filename.view(), script);
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// 8. If result is a list of errors, then:
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if (result.is_error()) {
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auto& parse_error = result.error().first();
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dbgln("JavaScriptModuleScript: Failed to parse: {}", parse_error.to_string());
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// 1. Set script's parse error to result[0].
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script->set_parse_error(JS::SyntaxError::create(realm, parse_error.to_string()));
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// 2. Return script.
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return script;
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}
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// 9. For each ModuleRequest record requested of result.[[RequestedModules]]:
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for (auto const& requested : result.value()->requested_modules()) {
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// FIXME: Clarify if this should be checked for all requested before running the steps below.
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// 1. If requested.[[Attributes]] contains a Record entry such that entry.[[Key]] is not "type", then:
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for (auto const& attribute : requested.attributes) {
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if (attribute.key != "type"sv) {
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// 1. Let error be a new SyntaxError exception.
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auto error = JS::SyntaxError::create(realm, "Module request attributes must only contain a type attribute"_string);
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// 2. Set script's parse error to error.
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script->set_parse_error(error);
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// 3. Return script.
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return script;
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}
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}
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// 2. Let url be the result of resolving a module specifier given script and requested.[[Specifier]], catching any exceptions.
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auto url = resolve_module_specifier(*script, requested.module_specifier);
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// 3. If the previous step threw an exception, then:
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if (url.is_exception()) {
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// FIXME: 1. Set script's parse error to that exception.
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// 2. Return script.
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return script;
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}
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// 4. Let moduleType be the result of running the module type from module request steps given requested.
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auto module_type = module_type_from_module_request(requested);
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// 5. If the result of running the module type allowed steps given moduleType and realm is false, then:
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if (!module_type_allowed(realm, module_type)) {
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// FIXME: 1. Let error be a new TypeError exception.
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// FIXME: 2. Set script's parse error to error.
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// 3. Return script.
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return script;
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}
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}
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// 10. Set script's record to result.
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script->m_record = result.value();
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// 11. Return script.
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return script;
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#run-a-module-script
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// https://whatpr.org/html/9893/webappapis.html#run-a-module-script
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JS::Promise* JavaScriptModuleScript::run(PreventErrorReporting)
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{
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// 1. Let realm be the realm of script.
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auto& realm = this->realm();
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// 2. Check if we can run script with realm. If this returns "do not run", then return a promise resolved with undefined.
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if (can_run_script(realm) == RunScriptDecision::DoNotRun) {
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auto promise = JS::Promise::create(realm);
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promise->fulfill(JS::js_undefined());
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return promise;
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}
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// 3. Prepare to run script given realm.
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prepare_to_run_script(realm);
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// 4. Let evaluationPromise be null.
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JS::Promise* evaluation_promise = nullptr;
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// 5. If script's error to rethrow is not null, then set evaluationPromise to a promise rejected with script's error to rethrow.
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if (!error_to_rethrow().is_null()) {
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evaluation_promise = JS::Promise::create(realm);
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evaluation_promise->reject(error_to_rethrow());
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}
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// 6. Otherwise:
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else {
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// 1. Let record be script's record.
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auto record = m_record;
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VERIFY(record);
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// NON-STANDARD: To ensure that LibJS can find the module on the stack, we push a new execution context.
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auto module_execution_context = JS::ExecutionContext::create();
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module_execution_context->realm = &realm;
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module_execution_context->script_or_module = GC::Ref<JS::Module> { *record };
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vm().push_execution_context(*module_execution_context);
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// 2. Set evaluationPromise to record.Evaluate().
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auto elevation_promise_or_error = record->evaluate(vm());
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// NOTE: This step will recursively evaluate all of the module's dependencies.
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// If Evaluate fails to complete as a result of the user agent aborting the running script,
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// then set evaluationPromise to a promise rejected with a new "QuotaExceededError" DOMException.
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if (elevation_promise_or_error.is_error()) {
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auto promise = JS::Promise::create(realm);
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promise->reject(WebIDL::QuotaExceededError::create(realm, "Failed to evaluate module script"_string).ptr());
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evaluation_promise = promise;
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} else {
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evaluation_promise = elevation_promise_or_error.value();
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}
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// NON-STANDARD: Pop the execution context mentioned above.
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vm().pop_execution_context();
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}
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// FIXME: 7. If preventErrorReporting is false, then upon rejection of evaluationPromise with reason, report the exception given by reason for script.
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// 8. Clean up after running script with realm.
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clean_up_after_running_script(realm);
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// 9. Return evaluationPromise.
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return evaluation_promise;
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}
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void JavaScriptModuleScript::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_record);
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}
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}
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