ladybird/Userland/Libraries/LibWeb/DOM/EventDispatcher.cpp
Linus Groh 08373090ae LibJS: Add VM::on_call_stack_emptied callback
Instead of having to run queued promise jobs in LibWeb in various
places, this allows us to consolidate that into one function - this is
very close to how the spec describes it as well ("at some future point
in time, when there is no running execution context and the execution
context stack is empty, the implementation must [...]").

Eventually this will also be used to log unhandled exceptions, and
possibly other actions that require JS execution to have ended.
2021-04-24 20:11:04 +02:00

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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Assertions.h>
#include <AK/TypeCasts.h>
#include <LibJS/Runtime/Function.h>
#include <LibWeb/Bindings/EventTargetWrapper.h>
#include <LibWeb/Bindings/EventTargetWrapperFactory.h>
#include <LibWeb/Bindings/EventWrapper.h>
#include <LibWeb/Bindings/EventWrapperFactory.h>
#include <LibWeb/Bindings/ScriptExecutionContext.h>
#include <LibWeb/Bindings/WindowObject.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/DOM/EventDispatcher.h>
#include <LibWeb/DOM/EventListener.h>
#include <LibWeb/DOM/EventTarget.h>
#include <LibWeb/DOM/Node.h>
#include <LibWeb/DOM/ShadowRoot.h>
#include <LibWeb/DOM/Window.h>
#include <LibWeb/HTML/EventNames.h>
#include <LibWeb/UIEvents/MouseEvent.h>
namespace Web::DOM {
// FIXME: This shouldn't be here, as retargeting is not only used by the event dispatcher.
// When moving this function, it needs to be generalized. https://dom.spec.whatwg.org/#retarget
static EventTarget* retarget(EventTarget* left, [[maybe_unused]] EventTarget* right)
{
// FIXME
for (;;) {
if (!is<Node>(left))
return left;
auto* left_node = downcast<Node>(left);
auto* left_root = left_node->root();
if (!is<ShadowRoot>(left_root))
return left;
// FIXME: If right is a node and lefts root is a shadow-including inclusive ancestor of right, return left.
auto* left_shadow_root = downcast<ShadowRoot>(left_root);
left = left_shadow_root->host();
}
}
// https://dom.spec.whatwg.org/#concept-event-listener-inner-invoke
bool EventDispatcher::inner_invoke(Event& event, Vector<EventTarget::EventListenerRegistration>& listeners, Event::Phase phase, bool invocation_target_in_shadow_tree)
{
bool found = false;
for (auto& listener : listeners) {
if (listener.listener->removed())
continue;
if (event.type() != listener.listener->type())
continue;
found = true;
if (phase == Event::Phase::CapturingPhase && !listener.listener->capture())
continue;
if (phase == Event::Phase::BubblingPhase && listener.listener->capture())
continue;
if (listener.listener->once())
event.current_target()->remove_from_event_listener_list(listener.listener);
auto& function = listener.listener->function();
auto& global = function.global_object();
RefPtr<Event> current_event;
if (is<Bindings::WindowObject>(global)) {
auto& bindings_window_global = downcast<Bindings::WindowObject>(global);
auto& window_impl = bindings_window_global.impl();
current_event = window_impl.current_event();
if (!invocation_target_in_shadow_tree)
window_impl.set_current_event(&event);
}
if (listener.listener->passive())
event.set_in_passive_listener(true);
auto* this_value = Bindings::wrap(global, *event.current_target());
auto* wrapped_event = Bindings::wrap(global, event);
auto& vm = global.vm();
[[maybe_unused]] auto rc = vm.call(listener.listener->function(), this_value, wrapped_event);
if (vm.exception()) {
vm.clear_exception();
// FIXME: Set legacyOutputDidListenersThrowFlag if given. (Only used by IndexedDB currently)
}
event.set_in_passive_listener(false);
if (is<Bindings::WindowObject>(global)) {
auto& bindings_window_global = downcast<Bindings::WindowObject>(global);
auto& window_impl = bindings_window_global.impl();
window_impl.set_current_event(current_event);
}
if (event.should_stop_immediate_propagation())
return found;
}
return found;
}
// https://dom.spec.whatwg.org/#concept-event-listener-invoke
void EventDispatcher::invoke(Event::PathEntry& struct_, Event& event, Event::Phase phase)
{
auto last_valid_shadow_adjusted_target = event.path().last_matching([&struct_](auto& entry) {
return entry.index <= struct_.index && !entry.shadow_adjusted_target.is_null();
});
VERIFY(last_valid_shadow_adjusted_target.has_value());
event.set_target(last_valid_shadow_adjusted_target.value().shadow_adjusted_target);
event.set_related_target(struct_.related_target);
event.set_touch_target_list(struct_.touch_target_list);
if (event.should_stop_propagation())
return;
event.set_current_target(struct_.invocation_target);
// NOTE: This is an intentional copy. Any event listeners added after this point will not be invoked.
auto listeners = event.current_target()->listeners();
bool invocation_target_in_shadow_tree = struct_.invocation_target_in_shadow_tree;
bool found = inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
if (!found && event.is_trusted()) {
auto original_event_type = event.type();
if (event.type() == "animationend")
event.set_type("webkitAnimationEnd");
else if (event.type() == "animationiteration")
event.set_type("webkitAnimationIteration");
else if (event.type() == "animationstart")
event.set_type("webkitAnimationStart");
else if (event.type() == "transitionend")
event.set_type("webkitTransitionEnd");
else
return;
inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
event.set_type(original_event_type);
}
}
// https://dom.spec.whatwg.org/#concept-event-dispatch
bool EventDispatcher::dispatch(NonnullRefPtr<EventTarget> target, NonnullRefPtr<Event> event, bool legacy_target_override)
{
event->set_dispatched(true);
RefPtr<EventTarget> target_override;
if (!legacy_target_override) {
target_override = target;
} else {
// NOTE: This can be done because legacy_target_override is only set for events targeted at Window.
target_override = downcast<Window>(*target).document();
}
RefPtr<EventTarget> activation_target;
RefPtr<EventTarget> related_target = retarget(event->related_target(), target);
bool clear_targets = false;
if (related_target != target || event->related_target() == target) {
Event::TouchTargetList touch_targets;
for (auto& touch_target : event->touch_target_list()) {
touch_targets.append(retarget(touch_target, target));
}
event->append_to_path(*target, target_override, related_target, touch_targets, false);
bool is_activation_event = is<UIEvents::MouseEvent>(*event) && event->type() == HTML::EventNames::click;
if (is_activation_event && target->activation_behaviour)
activation_target = target;
// FIXME: Let slottable be target, if target is a slottable and is assigned, and null otherwise.
bool slot_in_closed_tree = false;
auto* parent = target->get_parent(event);
while (parent) {
// FIXME: If slottable is non-null:
// FIXME: If parent is a slottable and is assigned, then set slottable to parent.
related_target = retarget(event->related_target(), parent);
touch_targets.clear();
for (auto& touch_target : event->touch_target_list()) {
touch_targets.append(retarget(touch_target, parent));
}
// FIXME: or parent is a node and targets root is a shadow-including inclusive ancestor of parent, then:
if (is<Window>(parent)) {
if (is_activation_event && event->bubbles() && !activation_target && parent->activation_behaviour)
activation_target = parent;
event->append_to_path(*parent, nullptr, related_target, touch_targets, slot_in_closed_tree);
} else if (related_target == parent) {
parent = nullptr;
} else {
target = *parent;
if (is_activation_event && !activation_target && target->activation_behaviour)
activation_target = target;
event->append_to_path(*parent, target, related_target, touch_targets, slot_in_closed_tree);
}
if (parent) {
parent = parent->get_parent(event);
}
slot_in_closed_tree = false;
}
auto clear_targets_struct = event->path().last_matching([](auto& entry) {
return !entry.shadow_adjusted_target.is_null();
});
VERIFY(clear_targets_struct.has_value());
if (is<Node>(clear_targets_struct.value().shadow_adjusted_target.ptr())) {
auto& shadow_adjusted_target_node = downcast<Node>(*clear_targets_struct.value().shadow_adjusted_target);
if (is<ShadowRoot>(shadow_adjusted_target_node.root()))
clear_targets = true;
}
if (!clear_targets && is<Node>(clear_targets_struct.value().related_target.ptr())) {
auto& related_target_node = downcast<Node>(*clear_targets_struct.value().related_target);
if (is<ShadowRoot>(related_target_node.root()))
clear_targets = true;
}
if (!clear_targets) {
for (auto touch_target : clear_targets_struct.value().touch_target_list) {
if (is<Node>(*touch_target.ptr())) {
auto& touch_target_node = downcast<Node>(*touch_target.ptr());
if (is<ShadowRoot>(touch_target_node.root())) {
clear_targets = true;
break;
}
}
}
}
if (activation_target && activation_target->legacy_pre_activation_behaviour)
activation_target->legacy_pre_activation_behaviour();
for (ssize_t i = event->path().size() - 1; i >= 0; --i) {
auto& entry = event->path().at(i);
if (entry.shadow_adjusted_target)
event->set_phase(Event::Phase::AtTarget);
else
event->set_phase(Event::Phase::CapturingPhase);
invoke(entry, event, Event::Phase::CapturingPhase);
}
for (auto& entry : event->path()) {
if (entry.shadow_adjusted_target) {
event->set_phase(Event::Phase::AtTarget);
} else {
if (!event->bubbles())
continue;
event->set_phase(Event::Phase::BubblingPhase);
}
invoke(entry, event, Event::Phase::BubblingPhase);
}
}
event->set_phase(Event::Phase::None);
event->set_current_target(nullptr);
event->clear_path();
event->set_dispatched(false);
event->set_stop_propagation(false);
event->set_stop_immediate_propagation(false);
if (clear_targets) {
event->set_target(nullptr);
event->set_related_target(nullptr);
event->clear_touch_target_list();
}
if (activation_target) {
if (!event->cancelled()) {
// NOTE: Since activation_target is set, it will have activation behaviour.
activation_target->activation_behaviour(event);
} else {
if (activation_target->legacy_cancelled_activation_behaviour)
activation_target->legacy_cancelled_activation_behaviour();
}
}
return !event->cancelled();
}
}