
This will allow resolving paths that use sizes that are relative to the viewport. This necessarily removes the on element caching, which has been redundant for a while as computed paths are stored on the paintable.
32 lines
758 B
C++
32 lines
758 B
C++
/*
|
|
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <LibWeb/SVG/SVGGeometryElement.h>
|
|
|
|
namespace Web::SVG {
|
|
|
|
class SVGPolygonElement final : public SVGGeometryElement {
|
|
WEB_PLATFORM_OBJECT(SVGPolygonElement, SVGGeometryElement);
|
|
JS_DECLARE_ALLOCATOR(SVGPolygonElement);
|
|
|
|
public:
|
|
virtual ~SVGPolygonElement() override = default;
|
|
|
|
virtual void attribute_changed(FlyString const& name, Optional<String> const& value) override;
|
|
|
|
virtual Gfx::Path get_path(CSSPixelSize viewport_size) override;
|
|
|
|
private:
|
|
SVGPolygonElement(DOM::Document&, DOM::QualifiedName);
|
|
|
|
virtual void initialize(JS::Realm&) override;
|
|
|
|
Vector<Gfx::FloatPoint> m_points;
|
|
};
|
|
|
|
}
|