ladybird/Userland/Libraries/LibWeb/HTML/HTMLAudioElement.cpp
Timothy Flynn ac2238ee70 LibWeb: Begin implementing the HTMLAudioElement for audio playback
This uses LibAudio to attempt to decode resoures downloaded with <audio>
elements, and draws some basic media controls for the element.
2023-06-13 06:14:01 +02:00

59 lines
1.5 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/HTML/AudioTrack.h>
#include <LibWeb/HTML/AudioTrackList.h>
#include <LibWeb/HTML/HTMLAudioElement.h>
#include <LibWeb/HTML/Window.h>
#include <LibWeb/Layout/AudioBox.h>
namespace Web::HTML {
HTMLAudioElement::HTMLAudioElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: HTMLMediaElement(document, move(qualified_name))
{
}
HTMLAudioElement::~HTMLAudioElement() = default;
JS::ThrowCompletionOr<void> HTMLAudioElement::initialize(JS::Realm& realm)
{
MUST_OR_THROW_OOM(Base::initialize(realm));
set_prototype(&Bindings::ensure_web_prototype<Bindings::HTMLAudioElementPrototype>(realm, "HTMLAudioElement"));
return {};
}
JS::GCPtr<Layout::Node> HTMLAudioElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
{
return heap().allocate_without_realm<Layout::AudioBox>(document(), *this, move(style));
}
Layout::AudioBox* HTMLAudioElement::layout_node()
{
return static_cast<Layout::AudioBox*>(Node::layout_node());
}
Layout::AudioBox const* HTMLAudioElement::layout_node() const
{
return static_cast<Layout::AudioBox const*>(Node::layout_node());
}
void HTMLAudioElement::on_playing()
{
audio_tracks()->for_each_enabled_track([](auto& audio_track) {
audio_track.play({});
});
}
void HTMLAudioElement::on_paused()
{
audio_tracks()->for_each_enabled_track([](auto& audio_track) {
audio_track.pause({});
});
}
}