
HackStudio keeps a map that stores the different ServerConnection instances we have open. Previously, that map was indexed by a project's root path. This did not make much sense because we only support opening a single project with each instance of the HackStudio program. We now index the different ServerConnections by the language name, which allows us to support talking to multiple language-servers in the same project (e.g C++ and Shell). This also fixes an issue where if you first opened a Shell file, and then a C++ file in the same project, then C++ language-server features would not work.
57 lines
3 KiB
C++
57 lines
3 KiB
C++
/*
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* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "../LanguageClient.h"
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#include <AK/LexicalPath.h>
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#include <DevTools/HackStudio/LanguageServers/LanguageClientEndpoint.h>
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#include <DevTools/HackStudio/LanguageServers/LanguageServerEndpoint.h>
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#include <LibIPC/ServerConnection.h>
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#define LANGUAGE_CLIENT(language_name_, socket_name) \
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namespace language_name_ { \
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class ServerConnection : public HackStudio::ServerConnection { \
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C_OBJECT(ServerConnection) \
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public: \
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static const char* language_name() { return #language_name_; } \
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\
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private: \
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ServerConnection(const String& project_path) \
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: HackStudio::ServerConnection("/tmp/portal/language/" #socket_name, project_path) \
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{ \
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} \
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}; \
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}
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namespace LanguageClients {
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LANGUAGE_CLIENT(Cpp, cpp)
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LANGUAGE_CLIENT(Shell, shell)
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}
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#undef LANGUAGE_CLIENT
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