
The current implementation felt a bit ad-hoc and notably allowed textContent to operate on all node types. It also only returned the child text content of the Node instead of the descendant text content.
201 lines
6.5 KiB
C++
201 lines
6.5 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/JsonObjectSerializer.h>
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#include <AK/RefPtr.h>
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#include <AK/String.h>
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#include <AK/TypeCasts.h>
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#include <AK/Vector.h>
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#include <LibWeb/Bindings/Wrappable.h>
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#include <LibWeb/DOM/EventTarget.h>
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#include <LibWeb/DOM/ExceptionOr.h>
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#include <LibWeb/TreeNode.h>
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namespace Web::DOM {
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enum class NodeType : u16 {
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INVALID = 0,
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ELEMENT_NODE = 1,
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ATTRIBUTE_NODE = 2,
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TEXT_NODE = 3,
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CDATA_SECTION_NODE = 4,
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ENTITY_REFERENCE_NODE = 5,
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ENTITY_NODE = 6,
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PROCESSING_INSTRUCTION_NODE = 7,
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COMMENT_NODE = 8,
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DOCUMENT_NODE = 9,
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DOCUMENT_TYPE_NODE = 10,
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DOCUMENT_FRAGMENT_NODE = 11,
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NOTATION_NODE = 12
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};
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class Node
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: public TreeNode<Node>
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, public EventTarget
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, public Bindings::Wrappable {
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public:
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using WrapperType = Bindings::NodeWrapper;
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using TreeNode<Node>::ref;
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using TreeNode<Node>::unref;
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ParentNode* parent_or_shadow_host();
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const ParentNode* parent_or_shadow_host() const { return const_cast<Node*>(this)->parent_or_shadow_host(); }
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// ^EventTarget
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virtual void ref_event_target() final { ref(); }
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virtual void unref_event_target() final { unref(); }
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virtual bool dispatch_event(NonnullRefPtr<Event>) final;
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virtual JS::Object* create_wrapper(JS::GlobalObject&) override;
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virtual ~Node();
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void removed_last_ref();
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NodeType type() const { return m_type; }
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bool is_element() const { return type() == NodeType::ELEMENT_NODE; }
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bool is_text() const { return type() == NodeType::TEXT_NODE; }
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bool is_document() const { return type() == NodeType::DOCUMENT_NODE; }
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bool is_document_type() const { return type() == NodeType::DOCUMENT_TYPE_NODE; }
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bool is_comment() const { return type() == NodeType::COMMENT_NODE; }
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bool is_character_data() const { return type() == NodeType::TEXT_NODE || type() == NodeType::COMMENT_NODE; }
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bool is_document_fragment() const { return type() == NodeType::DOCUMENT_FRAGMENT_NODE; }
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bool is_parent_node() const { return is_element() || is_document() || is_document_fragment(); }
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bool is_slottable() const { return is_element() || is_text(); }
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virtual bool requires_svg_container() const { return false; }
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virtual bool is_svg_container() const { return false; }
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// NOTE: This is intended for the JS bindings.
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u16 node_type() const { return (u16)m_type; }
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virtual bool is_editable() const;
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ExceptionOr<NonnullRefPtr<Node>> pre_insert(NonnullRefPtr<Node>, RefPtr<Node>);
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ExceptionOr<NonnullRefPtr<Node>> pre_remove(NonnullRefPtr<Node>);
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ExceptionOr<NonnullRefPtr<Node>> append_child(NonnullRefPtr<Node>);
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void insert_before(NonnullRefPtr<Node> node, RefPtr<Node> child, bool suppress_observers = false);
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void remove(bool suppress_observers = false);
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void remove_all_children(bool suppress_observers = false);
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u16 compare_document_position(RefPtr<Node> other);
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ExceptionOr<NonnullRefPtr<Node>> replace_child(NonnullRefPtr<Node> node, NonnullRefPtr<Node> child);
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NonnullRefPtr<Node> clone_node(Document* document = nullptr, bool clone_children = false);
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ExceptionOr<NonnullRefPtr<Node>> clone_node_binding(bool deep);
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// NOTE: This is intended for the JS bindings.
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bool has_child_nodes() const { return has_children(); }
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NonnullRefPtrVector<Node> child_nodes() const;
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virtual RefPtr<Layout::Node> create_layout_node();
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virtual FlyString node_name() const = 0;
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String descendant_text_content() const;
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String text_content() const;
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void set_text_content(String const&);
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Document& document() { return *m_document; }
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const Document& document() const { return *m_document; }
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RefPtr<Document> owner_document() const;
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const HTML::HTMLAnchorElement* enclosing_link_element() const;
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const HTML::HTMLElement* enclosing_html_element() const;
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const HTML::HTMLElement* enclosing_html_element_with_attribute(const FlyString&) const;
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String child_text_content() const;
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Node& root();
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const Node& root() const
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{
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return const_cast<Node*>(this)->root();
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}
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Node& shadow_including_root();
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const Node& shadow_including_root() const
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{
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return const_cast<Node*>(this)->shadow_including_root();
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}
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bool is_connected() const;
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Node* parent_node() { return parent(); }
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const Node* parent_node() const { return parent(); }
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Element* parent_element();
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const Element* parent_element() const;
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virtual void inserted();
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virtual void removed_from(Node*) { }
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virtual void children_changed() { }
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virtual void adopted_from(Document&) { }
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virtual void cloned(Node&, bool) {};
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const Layout::Node* layout_node() const { return m_layout_node; }
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Layout::Node* layout_node() { return m_layout_node; }
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void set_layout_node(Badge<Layout::Node>, Layout::Node*) const;
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virtual bool is_child_allowed(const Node&) const { return true; }
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bool needs_style_update() const { return m_needs_style_update; }
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void set_needs_style_update(bool);
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bool child_needs_style_update() const { return m_child_needs_style_update; }
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void set_child_needs_style_update(bool b) { m_child_needs_style_update = b; }
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void invalidate_style();
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bool is_link() const;
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void set_document(Badge<Document>, Document&);
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virtual EventTarget* get_parent(const Event&) override;
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template<typename T>
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bool fast_is() const = delete;
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ExceptionOr<void> ensure_pre_insertion_validity(NonnullRefPtr<Node> node, RefPtr<Node> child) const;
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bool is_host_including_inclusive_ancestor_of(const Node&) const;
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bool is_scripting_disabled() const;
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bool contains(RefPtr<Node>) const;
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// Used for dumping the DOM Tree
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void serialize_tree_as_json(JsonObjectSerializer<StringBuilder>&) const;
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bool is_shadow_including_descendant_of(Node const&) const;
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bool is_shadow_including_inclusive_descendant_of(Node const&) const;
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bool is_shadow_including_ancestor_of(Node const&) const;
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bool is_shadow_including_inclusive_ancestor_of(Node const&) const;
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i32 id() const { return m_id; }
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static Node* from_id(i32 node_id);
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void replace_all(RefPtr<Node>);
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void string_replace_all(String const&);
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protected:
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Node(Document&, NodeType);
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Document* m_document { nullptr };
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mutable WeakPtr<Layout::Node> m_layout_node;
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NodeType m_type { NodeType::INVALID };
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bool m_needs_style_update { false };
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bool m_child_needs_style_update { false };
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i32 m_id;
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};
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}
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