
`inline` already assigns vague linkage, so there's no need to also assign per-TU linkage. Allows the linker to dedup these functions across TUs (and is almost always just the Right Thing to do in C++ -- this ain't C).
196 lines
7.3 KiB
C++
196 lines
7.3 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Debug.h>
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#include <AK/QuickSort.h>
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#include <LibGfx/Color.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Path.h>
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namespace Gfx::Detail {
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[[maybe_unused]] inline void approximately_place_on_int_grid(FloatPoint ffrom, FloatPoint fto, IntPoint& from, IntPoint& to, Optional<IntPoint> previous_to)
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{
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auto diffs = fto - ffrom;
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// Truncate all first (round down).
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from = ffrom.to_type<int>();
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to = fto.to_type<int>();
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// There are 16 possible configurations, by deciding to round each
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// coord up or down (and there are four coords, from.x from.y to.x to.y)
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// we will simply choose one which most closely matches the correct slope
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// with the following heuristic:
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// - if the x diff is positive or zero (that is, a right-to-left slant), round 'from.x' up and 'to.x' down.
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// - if the x diff is negative (that is, a left-to-right slant), round 'from.x' down and 'to.x' up.
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// Note that we do not need to touch the 'y' attribute, as that is our scanline.
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if (diffs.x() >= 0) {
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from.set_x(from.x() + 1);
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} else {
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to.set_x(to.x() + 1);
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}
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if (previous_to.has_value() && from.x() != previous_to.value().x()) // The points have to line up, since we're using these lines to fill a shape.
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from.set_x(previous_to.value().x());
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}
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enum class FillPathMode {
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PlaceOnIntGrid,
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AllowFloatingPoints,
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};
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template<FillPathMode fill_path_mode, typename Painter>
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void fill_path(Painter& painter, Path const& path, Color color, Gfx::Painter::WindingRule winding_rule)
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{
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using GridCoordinateType = Conditional<fill_path_mode == FillPathMode::PlaceOnIntGrid, int, float>;
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using PointType = Point<GridCoordinateType>;
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auto draw_line = [&](auto... args) {
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if constexpr (requires { painter.draw_line_for_fill_path(args...); })
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painter.draw_line_for_fill_path(args...);
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else
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painter.draw_line(args...);
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};
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auto const& segments = path.split_lines();
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if (segments.size() == 0)
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return;
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Vector<Path::SplitLineSegment> active_list;
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active_list.ensure_capacity(segments.size());
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// first, grab the segments for the very first scanline
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GridCoordinateType first_y = path.bounding_box().bottom_right().y() + 1;
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GridCoordinateType last_y = path.bounding_box().top_left().y() - 1;
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float scanline = first_y;
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size_t last_active_segment { 0 };
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for (auto& segment : segments) {
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if (segment.maximum_y != scanline)
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break;
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active_list.append(segment);
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++last_active_segment;
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}
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auto is_inside_shape = [winding_rule](int winding_number) {
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if (winding_rule == Gfx::Painter::WindingRule::Nonzero)
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return winding_number != 0;
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if (winding_rule == Gfx::Painter::WindingRule::EvenOdd)
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return winding_number % 2 == 0;
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VERIFY_NOT_REACHED();
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};
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auto increment_winding = [winding_rule](int& winding_number, PointType const& from, PointType const& to) {
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if (winding_rule == Gfx::Painter::WindingRule::EvenOdd) {
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++winding_number;
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return;
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}
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if (winding_rule == Gfx::Painter::WindingRule::Nonzero) {
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if (from.dy_relative_to(to) < 0)
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++winding_number;
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else
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--winding_number;
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return;
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}
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VERIFY_NOT_REACHED();
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};
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while (scanline >= last_y) {
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Optional<PointType> previous_to;
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if (active_list.size()) {
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// sort the active list by 'x' from right to left
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quick_sort(active_list, [](auto const& line0, auto const& line1) {
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return line1.x < line0.x;
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});
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if constexpr (fill_path_mode == FillPathMode::PlaceOnIntGrid && FILL_PATH_DEBUG) {
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if ((int)scanline % 10 == 0) {
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painter.draw_text(Gfx::Rect<GridCoordinateType>(active_list.last().x - 20, scanline, 20, 10), DeprecatedString::number((int)scanline));
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}
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}
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if (active_list.size() > 1) {
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auto winding_number { winding_rule == Gfx::Painter::WindingRule::Nonzero ? 1 : 0 };
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for (size_t i = 1; i < active_list.size(); ++i) {
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auto& previous = active_list[i - 1];
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auto& current = active_list[i];
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PointType from, to;
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PointType truncated_from { previous.x, scanline };
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PointType truncated_to { current.x, scanline };
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if constexpr (fill_path_mode == FillPathMode::PlaceOnIntGrid) {
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approximately_place_on_int_grid({ previous.x, scanline }, { current.x, scanline }, from, to, previous_to);
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} else {
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from = truncated_from;
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to = truncated_to;
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}
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if (is_inside_shape(winding_number)) {
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// The points between this segment and the previous are
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// inside the shape
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dbgln_if(FILL_PATH_DEBUG, "y={}: {} at {}: {} -- {}", scanline, winding_number, i, from, to);
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draw_line(from, to, color, 1);
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}
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auto is_passing_through_maxima = scanline == previous.maximum_y
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|| scanline == previous.minimum_y
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|| scanline == current.maximum_y
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|| scanline == current.minimum_y;
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auto is_passing_through_vertex = false;
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if (is_passing_through_maxima) {
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is_passing_through_vertex = previous.x == current.x;
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}
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if (!is_passing_through_vertex || previous.inverse_slope * current.inverse_slope < 0)
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increment_winding(winding_number, truncated_from, truncated_to);
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// update the x coord
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active_list[i - 1].x -= active_list[i - 1].inverse_slope;
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}
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active_list.last().x -= active_list.last().inverse_slope;
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} else {
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auto point = PointType(active_list[0].x, scanline);
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draw_line(point, point, color);
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// update the x coord
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active_list.first().x -= active_list.first().inverse_slope;
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}
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}
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--scanline;
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// remove any edge that goes out of bound from the active list
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for (size_t i = 0, count = active_list.size(); i < count; ++i) {
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if (scanline <= active_list[i].minimum_y) {
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active_list.remove(i);
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--count;
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--i;
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}
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}
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for (size_t j = last_active_segment; j < segments.size(); ++j, ++last_active_segment) {
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auto& segment = segments[j];
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if (segment.maximum_y < scanline)
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break;
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if (segment.minimum_y >= scanline)
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continue;
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active_list.append(segment);
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}
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}
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if constexpr (FILL_PATH_DEBUG) {
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size_t i { 0 };
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for (auto& segment : segments) {
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draw_line(PointType(segment.from), PointType(segment.to), Color::from_hsv(i++ * 360.0 / segments.size(), 1.0, 1.0), 1);
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}
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}
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}
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}
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