
This is still missing a bunch of spec steps to construct the audio node based on the parameters of the OscillatorNode, but it is at least enough to construct an object to be able to add a basic test which can get built upon as more is implemented.
34 lines
903 B
C++
34 lines
903 B
C++
/*
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* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/WebAudio/AudioNode.h>
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namespace Web::WebAudio {
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// https://webaudio.github.io/web-audio-api/#AudioScheduledSourceNode
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class AudioScheduledSourceNode : public AudioNode {
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WEB_PLATFORM_OBJECT(AudioScheduledSourceNode, AudioNode);
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JS_DECLARE_ALLOCATOR(AudioScheduledSourceNode);
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public:
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virtual ~AudioScheduledSourceNode() override;
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JS::GCPtr<WebIDL::CallbackType> onended();
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void set_onended(JS::GCPtr<WebIDL::CallbackType>);
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WebIDL::ExceptionOr<void> start(double when = 0);
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WebIDL::ExceptionOr<void> stop(double when = 0);
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protected:
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AudioScheduledSourceNode(JS::Realm&, JS::NonnullGCPtr<BaseAudioContext>);
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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};
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}
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