
This change moves WebAssembly related data that was previously globally accessible into the `WebAssemblyCache` object and creates one of these per global object. This ensures that WebAssembly data cannot be accessed across realms.
37 lines
1 KiB
C++
37 lines
1 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Forward.h>
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#include <LibJS/Heap/GCPtr.h>
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#include <LibJS/Heap/Handle.h>
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#include <LibWasm/Types.h>
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#include <LibWeb/Bindings/ExceptionOrUtils.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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#include <LibWeb/WebAssembly/WebAssembly.h>
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namespace Web::WebAssembly {
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class Module : public Bindings::PlatformObject {
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WEB_PLATFORM_OBJECT(Module, Bindings::PlatformObject);
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JS_DECLARE_ALLOCATOR(Module);
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public:
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static WebIDL::ExceptionOr<JS::NonnullGCPtr<Module>> construct_impl(JS::Realm&, JS::Handle<WebIDL::BufferSource>& bytes);
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NonnullRefPtr<Detail::CompiledWebAssemblyModule> compiled_module() const { return m_compiled_module; }
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private:
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Module(JS::Realm&, NonnullRefPtr<Detail::CompiledWebAssemblyModule>);
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virtual void initialize(JS::Realm&) override;
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NonnullRefPtr<Detail::CompiledWebAssemblyModule> m_compiled_module;
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};
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}
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