
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibURL/URL.h>
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#include <LibWeb/Bindings/SVGTextPathElementPrototype.h>
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#include <LibWeb/Layout/SVGTextPathBox.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/SVGTextPathElement.h>
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namespace Web::SVG {
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JS_DEFINE_ALLOCATOR(SVGTextPathElement);
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SVGTextPathElement::SVGTextPathElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGTextContentElement(document, move(qualified_name))
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{
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}
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JS::GCPtr<SVGGeometryElement const> SVGTextPathElement::path_or_shape() const
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{
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auto href = get_attribute(AttributeNames::href);
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if (!href.has_value())
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return {};
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auto url = document().url().complete_url(*href);
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return try_resolve_url_to<SVGGeometryElement const>(url);
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}
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void SVGTextPathElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGTextPathElement);
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}
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void SVGTextPathElement::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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SVGURIReferenceMixin::visit_edges(visitor);
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}
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JS::GCPtr<Layout::Node> SVGTextPathElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
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{
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return heap().allocate_without_realm<Layout::SVGTextPathBox>(document(), *this, move(style));
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}
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};
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