
With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/*
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* Copyright (c) 2023, Shannon Booth <shannon@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/SVG/SVGElement.h>
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namespace Web::SVG {
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// https://www.w3.org/TR/SVG/interact.html#InterfaceSVGScriptElement
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class SVGScriptElement : public SVGElement {
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WEB_PLATFORM_OBJECT(SVGScriptElement, SVGElement);
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JS_DECLARE_ALLOCATOR(SVGScriptElement);
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public:
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void process_the_script_element();
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void set_source_line_number(Badge<HTML::HTMLParser>, size_t source_line_number) { m_source_line_number = source_line_number; }
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protected:
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SVGScriptElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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private:
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virtual bool is_svg_script_element() const final { return true; }
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virtual void visit_edges(Cell::Visitor&) override;
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bool m_already_processed { false };
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JS::GCPtr<HTML::ClassicScript> m_script;
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size_t m_source_line_number { 1 };
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};
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}
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namespace Web::DOM {
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template<>
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inline bool Node::fast_is<SVG::SVGScriptElement>() const { return is_svg_script_element(); }
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}
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